Renderer (engine/view)
@ckeditor/ckeditor5-engine/src/view/renderer
Renderer is responsible for updating the DOM structure and the DOM selection based on the information about updated view nodes. In other words, it renders the view to the DOM.
Its main responsibility is to make only the necessary, minimal changes to the DOM. However, unlike in many virtual DOM implementations, the primary reason for doing minimal changes is not the performance but ensuring that native editing features such as text composition, autocompletion, spell checking, selection's x-index are affected as little as possible.
Renderer uses DomConverter to transform view nodes and positions
to and from the DOM.
Filtering
Properties
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Converter instance.
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Set of DOM Documents instances.
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True if composition is in progress inside the document.
This property is bound to the
Document#isComposingproperty. -
Indicates if the view document is focused and selection can be rendered. Selection will not be rendered if this is set to
false. -
Indicates whether the user is making a selection in the document (e.g. holding the mouse button and moving the cursor). When they stop selecting, the property goes back to
false.Note: In some browsers, the renderer will stop rendering the selection and inline fillers while the user is making a selection to avoid glitches in DOM selection (https://github.com/ckeditor/ckeditor5/issues/10562, https://github.com/ckeditor/ckeditor5/issues/10723).
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Set of nodes which attributes changed and may need to be rendered.
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Set of elements which child lists changed and may need to be rendered.
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Set of text nodes which text data changed and may need to be rendered.
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View selection. Renderer updates DOM selection based on the view selection.
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private
_fakeSelectionContainer : null | HTMLElementmodule:engine/view/renderer~Renderer#_fakeSelectionContainerDOM element containing fake selection.
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The text node in which the inline filler was rendered.
Methods
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constructor( domConverter, selection )module:engine/view/renderer~Renderer#constructorCreates a renderer instance.
Parameters
domConverter : DomConverterConverter instance.
selection : DocumentSelectionView selection.
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inherited
bind( bindProperties ) → MultiBindChainmodule:engine/view/renderer~Renderer#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );or even shorter:
button.bind( 'isEnabled' ).to( command );which works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );It is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Parameters
bindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'render' | 'selection' | 'isFocused' | 'isSelecting' | 'isComposing' | 'domDocuments' | 'domConverter' | 'markedAttributes' | 'markedChildren' | 'markedTexts' | 'markToSync'>Observable properties that will be bound to other observable(s).
Returns
MultiBindChainThe bind chain with the
to()andtoMany()methods.
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inherited
bind( bindProperty1, bindProperty2 ) → DualBindChain<K1, Renderer[ K1 ], K2, Renderer[ K2 ]>module:engine/view/renderer~Renderer#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );or even shorter:
button.bind( 'isEnabled' ).to( command );which works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );It is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Type parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
-
inherited
bind( bindProperty ) → SingleBindChain<K, Renderer[ K ]>module:engine/view/renderer~Renderer#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );or even shorter:
button.bind( 'isEnabled' ).to( command );which works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );It is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Type parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
SingleBindChain<K, Renderer[ K ]>The bind chain with the
to()andtoMany()methods.
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Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Parameters
methodName : 'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'render' | 'selection' | 'isFocused' | 'isSelecting' | 'isComposing' | 'domDocuments' | 'domConverter' | 'markedAttributes' | 'markedChildren' | 'markedTexts' | 'markToSync'Name of the method to decorate.
Returns
void
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inherited
delegate( events ) → EmitterMixinDelegateChainmodule:engine/view/renderer~Renderer#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );then
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );and
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Parameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
-
inherited
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]module:engine/view/renderer~Renderer#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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inherited
listenTo( emitter, event, callback, [ options ] ) → voidmodule:engine/view/renderer~Renderer#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );An event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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markToSync( type, node ) → voidmodule:engine/view/renderer~Renderer#markToSyncMarks a view node to be updated in the DOM by
render().Note that only view nodes whose parents have corresponding DOM elements need to be marked to be synchronized.
Parameters
type : ChangeTypeType of the change.
node : NodeViewNode to be marked.
Returns
void
Related:
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Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
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Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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render() → voidmodule:engine/view/renderer~Renderer#renderRenders all buffered changes (
markedAttributes,markedChildrenandmarkedTexts) and the current view selection (if needed) to the DOM by applying a minimal set of changes to it.Renderer tries not to break the text composition (e.g. IME) and x-index of the selection, so it does as little as it is needed to update the DOM.
Renderer also handles fillers. Especially, it checks if the inline filler is needed at the selection position and adds or removes it. To prevent breaking text composition inline filler will not be removed as long as the selection is in the text node which needed it at first.
Returns
void
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Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Parameters
values : objectAn object with
name=>valuepairs.
Returns
void
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Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Type parameters
K
Parameters
name : KThe property's name.
value : Renderer[ K ]The property's value.
Returns
void
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inherited
stopDelegating( [ event ], [ emitter ] ) → voidmodule:engine/view/renderer~Renderer#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
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inherited
stopListening( [ emitter ], [ event ], [ callback ] ) → voidmodule:engine/view/renderer~Renderer#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
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Removes the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Parameters
unbindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'render' | 'selection' | 'isFocused' | 'isSelecting' | 'isComposing' | 'domDocuments' | 'domConverter' | 'markedAttributes' | 'markedChildren' | 'markedTexts' | 'markToSync'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
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private
_diffNodeLists( actualDomChildren, expectedDomChildren ) → Array<DiffResult>module:engine/view/renderer~Renderer#_diffNodeListsShorthand for diffing two arrays or node lists of DOM nodes.
Parameters
actualDomChildren : Array<Node> | NodeListActual DOM children
expectedDomChildren : Array<Node> | NodeListExpected DOM children.
Returns
Array<DiffResult>The list of actions based on the
difffunction.
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private
_domSelectionNeedsUpdate( domSelection ) → booleanmodule:engine/view/renderer~Renderer#_domSelectionNeedsUpdateChecks whether a given DOM selection needs to be updated.
Parameters
domSelection : SelectionThe DOM selection to check.
Returns
boolean
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private
_fakeSelectionNeedsUpdate( domEditable ) → booleanmodule:engine/view/renderer~Renderer#_fakeSelectionNeedsUpdateChecks whether the fake selection needs to be updated.
Parameters
domEditable : HTMLElementA valid DOM editable where a new fake selection container should be added.
Returns
boolean
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private
_findUpdateActions( actions, actualDom, expectedDom, comparator ) → Array<DiffResult | 'update'>module:engine/view/renderer~Renderer#_findUpdateActionsFinds DOM nodes that were replaced with the similar nodes (same tag name) in the view. All nodes are compared within one
insert/deleteaction group, for example:Actual DOM: <p><b>Foo</b>Bar<i>Baz</i><b>Bax</b></p> Expected DOM: <p>Bar<b>123</b><i>Baz</i><b>456</b></p> Input actions: [ insert, insert, delete, delete, equal, insert, delete ] Output actions: [ insert, replace, delete, equal, replace ]Parameters
actions : Array<DiffResult>Actions array which is a result of the
difffunction.actualDom : Array<Node> | NodeListActual DOM children
expectedDom : Array<Node>Expected DOM children.
comparator : ( a: Node, b: Node ) => booleanA comparator function that should return
trueif the given node should be reused (either by the update of a text node data or an element children list for similar elements).
Returns
Array<DiffResult | 'update'>Actions array modified with the
updateactions.
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private
_getInlineFillerPosition() → Positionmodule:engine/view/renderer~Renderer#_getInlineFillerPositionGets the position of the inline filler based on the current selection. Here, we assume that we know that the filler is needed and is at the selection position, and, since it is needed, it is somewhere at the selection position.
Note: The filler position cannot be restored based on the filler's DOM text node, because when this method is called (before rendering), the bindings will often be broken. View-to-DOM bindings are only dependable after rendering.
Returns
-
private
_isSelectionInInlineFiller() → booleanmodule:engine/view/renderer~Renderer#_isSelectionInInlineFillerReturns
trueif the selection has not left the inline filler's text node. If it istrue, it means that the filler had been added for a reason and the selection did not leave the filler's text node. For example, the user can be in the middle of a composition so it should not be touched.Returns
booleantrueif the inline filler and selection are in the same place.
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private
_markDescendantTextToSync( viewNode ) → voidmodule:engine/view/renderer~Renderer#_markDescendantTextToSyncMarks text nodes to be synchronized.
If a text node is passed, it will be marked. If an element is passed, all descendant text nodes inside it will be marked.
Parameters
viewNode : undefined | NodeView node to sync.
Returns
void
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private
_needsInlineFillerAtSelection() → booleanmodule:engine/view/renderer~Renderer#_needsInlineFillerAtSelectionChecks if the inline filler should be added.
Returns
booleantrueif the inline filler should be added.
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-
-
-
Checks if attribute list needs to be updated and possibly updates it.
Parameters
viewElement : ElementThe view element to update.
Returns
void
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private
_updateChildren( viewElement, options = { options.inlineFillerPosition } ) → voidmodule:engine/view/renderer~Renderer#_updateChildrenChecks if elements child list needs to be updated and possibly updates it.
Note that on Android, to reduce the risk of composition breaks, it tries to update data of an existing child text nodes instead of replacing them completely.
Parameters
viewElement : ElementView element to update.
options : object-
Properties
options.inlineFillerPosition : null | PositionThe position where the inline filler should be rendered.
Returns
void
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private
_updateChildrenMappings( viewElement ) → voidmodule:engine/view/renderer~Renderer#_updateChildrenMappingsUpdates mappings of view element's children.
Children that were replaced in the view structure by similar elements (same tag name) are treated as 'replaced'. This means that their mappings can be updated so the new view elements are mapped to the existing DOM elements. Thanks to that these elements do not need to be re-rendered completely.
Parameters
viewElement : ElementThe view element whose children mappings will be updated.
Returns
void
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private
_updateDomSelection( domEditable ) → voidmodule:engine/view/renderer~Renderer#_updateDomSelectionUpdates the DOM selection.
Parameters
domEditable : HTMLElementA valid DOM editable where the DOM selection should be rendered.
Returns
void
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private
_updateElementMappings( viewElement, domElement ) → voidmodule:engine/view/renderer~Renderer#_updateElementMappingsUpdates mappings of a given view element.
Parameters
viewElement : ElementThe view element whose mappings will be updated.
domElement : HTMLElementThe DOM element representing the given view element.
Returns
void
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private
_updateFakeSelection( domEditable ) → voidmodule:engine/view/renderer~Renderer#_updateFakeSelectionUpdates the fake selection.
Parameters
domEditable : HTMLElementA valid DOM editable where the fake selection container should be added.
Returns
void
-
-
-
private
_updateText( viewText, options = { [options.inlineFillerPosition] } ) → voidmodule:engine/view/renderer~Renderer#_updateText -
private
_updateTextNode( domText, expectedText ) → voidmodule:engine/view/renderer~Renderer#_updateTextNodeChecks if text needs to be updated and possibly updates it by removing and inserting only parts of the data from the existing text node to reduce impact on the IME composition.
Parameters
domText : TextDOM text node to update.
expectedText : stringThe expected data of a text node.
Returns
void
-
private
_updateTextNodeInternal( domText, expectedText ) → voidmodule:engine/view/renderer~Renderer#_updateTextNodeInternalPart of the
_updateTextNodemethod extracted for easier testing.Parameters
domText : TextexpectedText : string
Returns
void
Events
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change:isComposing( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:change:isComposingFired when the
isComposingproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isComposing).value : booleanNew value of the
isComposingproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isComposingproperty with given key ornull, if property was not set before.
-
change:isFocused( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:change:isFocusedFired when the
isFocusedproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isFocused).value : booleanNew value of the
isFocusedproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isFocusedproperty with given key ornull, if property was not set before.
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change:isSelecting( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:change:isSelectingFired when the
isSelectingproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isSelecting).value : booleanNew value of the
isSelectingproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isSelectingproperty with given key ornull, if property was not set before.
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inherited
change:{property}( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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set:isComposing( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:set:isComposingFired when the
isComposingproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isComposing).value : booleanNew value of the
isComposingproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isComposingproperty with given key ornull, if property was not set before.
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set:isFocused( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:set:isFocusedFired when the
isFocusedproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isFocused).value : booleanNew value of the
isFocusedproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isFocusedproperty with given key ornull, if property was not set before.
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set:isSelecting( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:set:isSelectingFired when the
isSelectingproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isSelecting).value : booleanNew value of the
isSelectingproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isSelectingproperty with given key ornull, if property was not set before.
-
inherited
set:{property}( eventInfo, name, value, oldValue )module:engine/view/renderer~Renderer#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Note: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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