TableUtils
The table utilities plugin.
Properties
module:table/tableutils~TableUtils#editorThe editor instance.
Note that most editors implement the
uiproperty. However, editors with an external UI (i.e. Bootstrap-based) or a headless editor may not have this property or throw an error when accessing it.Because of above, to make plugins more universal, it is recommended to split features into:
isEnabled : booleanmodule:table/tableutils~TableUtils#isEnabledFlag indicating whether a plugin is enabled or disabled. A disabled plugin will not transform text.
Plugin can be simply disabled like that:
// Disable the plugin so that no toolbars are visible. editor.plugins.get( 'TextTransformation' ).isEnabled = false;Copy codeYou can also use
forceDisabledmethod.
Static properties
isContextPlugin : falsereadonlyinheritedstaticmodule:table/tableutils~TableUtils.isContextPluginpluginName : 'TableUtils'readonlystaticmodule:table/tableutils~TableUtils.pluginNameisOfficialPlugin : trueinternalreadonlystaticmodule:table/tableutils~TableUtils.isOfficialPluginisPremiumPlugin : booleaninternalreadonlyinheritedstaticmodule:table/tableutils~TableUtils.isPremiumPlugin
Methods
constructor( editor )inheritedmodule:table/tableutils~TableUtils#constructorbind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, TableUtils[ K1 ], K2, TableUtils[ K2 ]>inheritedmodule:table/tableutils~TableUtils#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
ObservableDualBindChain<K1, TableUtils[ K1 ], K2, TableUtils[ K2 ]>The bind chain with the
to()andtoMany()methods.
bind( bindProperties ) → ObservableMultiBindChaininheritedmodule:table/tableutils~TableUtils#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeParameters
bindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'init' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'>Observable properties that will be bound to other observable(s).
Returns
ObservableMultiBindChainThe bind chain with the
to()andtoMany()methods.
bind( bindProperty ) → ObservableSingleBindChain<K, TableUtils[ K ]>inheritedmodule:table/tableutils~TableUtils#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
ObservableSingleBindChain<K, TableUtils[ K ]>The bind chain with the
to()andtoMany()methods.
clearForceDisabled( id ) → voidinheritedmodule:table/tableutils~TableUtils#clearForceDisabledClears forced disable previously set through
forceDisabled. SeeforceDisabled.Parameters
id : stringUnique identifier, equal to the one passed in
forceDisabledcall.
Returns
void
createTable( writer, options = { [options.columns], [options.headingColumns], [options.headingRows], [options.rows] } ) → ModelElementmodule:table/tableutils~TableUtils#createTableCreates an empty table with a proper structure. The table needs to be inserted into the model, for example, by using the
insertContentfunction.model.change( ( writer ) => { // Create a table of 2 rows and 7 columns: const table = tableUtils.createTable( writer, { rows: 2, columns: 7 } ); // Insert a table to the model at the best position taking the current selection: model.insertContent( table ); }Copy codeParameters
writer : ModelWriterThe model writer.
options : object- Properties
[ options.columns ] : numberThe number of columns to create. Default value is 2.
[ options.headingColumns ] : numberThe number of heading columns. Default value is 0.
[ options.headingRows ] : numberThe number of heading rows. Default value is 0.
[ options.rows ] : numberThe number of rows to create. Default value is 2.
Returns
ModelElementThe created table element.
decorate( methodName ) → voidinheritedmodule:table/tableutils~TableUtils#decorateTurns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Copy codeNote: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Copy codeFinally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Copy codeParameters
methodName : 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'init' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'Name of the method to decorate.
Returns
void
delegate( events ) → EmitterMixinDelegateChaininheritedmodule:table/tableutils~TableUtils#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );Copy codethen
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );Copy codeand
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Copy codeParameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
destroy() → voidinheritedmodule:table/tableutils~TableUtils#destroyDestroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
void
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]inheritedmodule:table/tableutils~TableUtils#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
forceDisabled( id ) → voidinheritedmodule:table/tableutils~TableUtils#forceDisabledDisables the plugin.
Plugin may be disabled by multiple features or algorithms (at once). When disabling a plugin, unique id should be passed (e.g. feature name). The same identifier should be used when enabling back the plugin. The plugin becomes enabled only after all features enabled it back.
Disabling and enabling a plugin:
plugin.isEnabled; // -> true plugin.forceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> trueCopy codePlugin disabled by multiple features:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'OtherFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'OtherFeature' ); plugin.isEnabled; // -> trueCopy codeMultiple disabling with the same identifier is redundant:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'MyFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> trueCopy codeNote: some plugins or algorithms may have more complex logic when it comes to enabling or disabling certain plugins, so the plugin might be still disabled after
clearForceDisabledwas used.Parameters
id : stringUnique identifier for disabling. Use the same id when enabling back the plugin.
Returns
void
getCellLocation( tableCell ) → objectmodule:table/tableutils~TableUtils#getCellLocationReturns the table cell location as an object with table row and table column indexes.
For instance, in the table below:
0 1 2 3Copy code+---+---+---+---+ 0 | a | b | c |
+ +---+Copy code
1 | | | d | +---+---+ +---+ 2 | e | | f | +---+---+---+---+
the method will return:
const cellA = table.getNodeByPath( [ 0, 0 ] ); editor.plugins.get( 'TableUtils' ).getCellLocation( cellA ); // will return { row: 0, column: 0 } const cellD = table.getNodeByPath( [ 1, 0 ] ); editor.plugins.get( 'TableUtils' ).getCellLocation( cellD ); // will return { row: 1, column: 3 }Copy codeParameters
tableCell : ModelElement
Returns
objectReturns a
{row, column}object.
getColumnIndexes( tableCells ) → TableIndexesObjectmodule:table/tableutils~TableUtils#getColumnIndexesReturns an object with the
firstandlastcolumn index contained in the giventableCells.const selectedTableCells = getSelectedTableCells( editor.model.document.selection ); const { first, last } = getColumnIndexes( selectedTableCells ); console.log( `Selected columns: ${ first } to ${ last }` );Copy codeParameters
tableCells : Array<ModelElement>
Returns
TableIndexesObjectReturns an object with the
firstandlasttable column indexes.
getColumns( table ) → numbermodule:table/tableutils~TableUtils#getColumnsReturns the number of columns for a given table.
editor.plugins.get( 'TableUtils' ).getColumns( table );Copy codeParameters
table : ModelElementThe table to analyze.
Returns
number
getRowIndexes( tableCells ) → TableIndexesObjectmodule:table/tableutils~TableUtils#getRowIndexesReturns an object with the
firstandlastrow index contained in the giventableCells.const selectedTableCells = getSelectedTableCells( editor.model.document.selection ); const { first, last } = getRowIndexes( selectedTableCells ); console.log( `Selected rows: ${ first } to ${ last }` );Copy codeParameters
tableCells : Array<ModelElement>
Returns
TableIndexesObjectReturns an object with the
firstandlasttable row indexes.
getRows( table ) → numbermodule:table/tableutils~TableUtils#getRowsReturns the number of rows for a given table. Any other element present in the table model is omitted.
editor.plugins.get( 'TableUtils' ).getRows( table );Copy codeParameters
table : ModelElementThe table to analyze.
Returns
number
getSelectedTableCells( selection ) → Array<ModelElement>module:table/tableutils~TableUtils#getSelectedTableCellsReturns all model table cells that are fully selected (from the outside) within the provided model selection's ranges.
To obtain the cells selected from the inside, use
getTableCellsContainingSelection.Parameters
selection : ModelSelection | ModelDocumentSelection
Returns
Array<ModelElement>
getSelectionAffectedTableCells( selection ) → Array<ModelElement>module:table/tableutils~TableUtils#getSelectionAffectedTableCellsReturns all model table cells that are either completely selected by selection ranges or host selection range start positions inside them.
Combines
getTableCellsContainingSelectionandgetSelectedTableCells.Parameters
selection : ModelSelection | ModelDocumentSelection
Returns
Array<ModelElement>
getTableCellsContainingSelection( selection ) → Array<ModelElement>module:table/tableutils~TableUtils#getTableCellsContainingSelectionReturns all model table cells that the provided model selection's ranges
startinside.To obtain the cells selected from the outside, use
getSelectedTableCells.Parameters
selection : ModelSelection | ModelDocumentSelection
Returns
Array<ModelElement>
init() → voidmodule:table/tableutils~TableUtils#initinsertColumns( table, options = { [options.at], [options.columns] } ) → voidmodule:table/tableutils~TableUtils#insertColumnsInserts columns into a table.
editor.plugins.get( 'TableUtils' ).insertColumns( table, { at: 1, columns: 2 } );Copy codeAssuming the table on the left, the above code will transform it to the table on the right:
0 1 2 3 0 1 2 3 4 5 +---+---+---+ +---+---+---+---+---+ | a | b | | a | b |
+---+ + +---+Copy code
| | c | | | c | +---+---+---+ will give: +---+---+---+---+---+ | d | e | f | | d | | | e | f | +---+ +---+ +---+---+---+ +---+ | g | | h | | g | | | | h | +---+---+---+ +---+---+---+---+---+ | i | | i | +---+---+---+ +---+---+---+---+---+ ^---- insert here,
at= 1,columns= 2Parameters
table : ModelElementThe table model element where the columns will be inserted.
options : object- Properties
[ options.at ] : numberThe column index at which the columns will be inserted. Default value is 0.
[ options.columns ] : numberThe number of columns to insert. Default value is 1.
Defaults to
{}
Returns
void
insertRows( table, options = { [options.at], [options.copyStructureFromAbove], [options.rows] } ) → voidmodule:table/tableutils~TableUtils#insertRowsInserts rows into a table.
editor.plugins.get( 'TableUtils' ).insertRows( table, { at: 1, rows: 2 } );Copy codeAssuming the table on the left, the above code will transform it to the table on the right:
row index 0 +---+---+---+
at= 1, +---+---+---+ 0 | a | b | c |rows= 2, | a | b | c | 1 + +---+---+ <-- insert here + +---+---+ 1 | | d | e | | | | | 2 + +---+---+ will give: + +---+---+ 2 | | f | g | | | | | 3 +---+---+---+ + +---+---+ 3 | | d | e | + +---+---+ 4 + + f | g | +---+---+---+ 5Parameters
table : ModelElementThe table model element where the rows will be inserted.
options : object- Properties
[ options.at ] : numberThe row index at which the rows will be inserted. Default value is 0.
[ options.copyStructureFromAbove ] : booleanThe flag for copying row structure. Note that the row structure will not be copied if this option is not provided.
[ options.rows ] : numberThe number of rows to insert. Default value is 1.
Defaults to
{}
Returns
void
isSelectionRectangular( selectedTableCells ) → booleanmodule:table/tableutils~TableUtils#isSelectionRectangularChecks if the selection contains cells that do not exceed rectangular selection.
In a table below:
┌───┬───┬───┬───┐ │ a │ b │ c │ d │ ├───┴───┼───┤ │ │ e │ f │ │ │ ├───┼───┤ │ │ g │ h │ └───────┴───┴───┘
Valid selections are these which create a solid rectangle (without gaps), such as:
- a, b (two horizontal cells)
- c, f (two vertical cells)
- a, b, e (cell "e" spans over four cells)
- c, d, f (cell d spans over a cell in the row below)
While an invalid selection would be:
- a, c (the unselected cell "b" creates a gap)
- f, g, h (cell "d" spans over a cell from the row of "f" cell - thus creates a gap)
Parameters
selectedTableCells : Array<ModelElement>
Returns
boolean
listenTo( emitter, event, callback, [ options ] ) → voidinheritedmodule:table/tableutils~TableUtils#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );Copy codeAn event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
off( event, callback ) → voidinheritedmodule:table/tableutils~TableUtils#offStops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
on( event, callback, [ options ] ) → voidinheritedmodule:table/tableutils~TableUtils#onRegisters a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
once( event, callback, [ options ] ) → voidinheritedmodule:table/tableutils~TableUtils#onceRegisters a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
removeColumns( table, options = { options.at, [options.columns] } ) → voidmodule:table/tableutils~TableUtils#removeColumnsRemoves columns from the given
table.This method re-calculates the table geometry including the
colspanattribute of table cells overlapping removed columns and table headings values.editor.plugins.get( 'TableUtils' ).removeColumns( table, { at: 1, columns: 2 } );Copy codeExecuting the above code in the context of the table on the left will transform its structure as presented on the right:
0 1 2 3 4 0 1 2 ┌───────────────┬───┐ ┌───────┬───┐ │ a │ b │ │ a │ b │ │ ├───┤ │ ├───┤ │ │ c │ │ │ c │ ├───┬───┬───┬───┼───┤ will give: ├───┬───┼───┤ │ d │ e │ f │ g │ h │ │ d │ g │ h │ ├───┼───┼───┤ ├───┤ ├───┤ ├───┤ │ i │ j │ k │ │ l │ │ i │ │ l │ ├───┴───┴───┴───┴───┤ ├───┴───┴───┤ │ m │ │ m │ └───────────────────┘ └───────────┘ ^---- remove from here,
at= 1,columns= 2Parameters
table : ModelElementoptions : object- Properties
options.at : numberThe row index at which the removing columns will start.
[ options.columns ] : numberThe number of columns to remove.
Returns
void
removeRows( table, options = { options.at, [options.rows] } ) → voidmodule:table/tableutils~TableUtils#removeRowsRemoves rows from the given
table.This method re-calculates the table geometry including
rowspanattribute of table cells overlapping removed rows and table headings values.editor.plugins.get( 'TableUtils' ).removeRows( table, { at: 1, rows: 2 } );Copy codeExecuting the above code in the context of the table on the left will transform its structure as presented on the right:
row index ┌───┬───┬───┐
at= 1 ┌───┬───┬───┐ 0 │ a │ b │ c │rows= 2 │ a │ b │ c │ 0 │ ├───┼───┤ │ ├───┼───┤ 1 │ │ d │ e │ <-- remove from here │ │ d │ g │ 1 │ │ ├───┤ will give: ├───┼───┼───┤ 2 │ │ │ f │ │ h │ i │ j │ 2 │ │ ├───┤ └───┴───┴───┘ 3 │ │ │ g │ ├───┼───┼───┤ 4 │ h │ i │ j │ └───┴───┴───┘Parameters
table : ModelElementoptions : object- Properties
options.at : numberThe row index at which the removing rows will start.
[ options.rows ] : numberThe number of rows to remove. Default value is 1.
Returns
void
set( values ) → voidinheritedmodule:table/tableutils~TableUtils#set:OBJECTCreates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Copy codeParameters
values : objectAn object with
name=>valuepairs.
Returns
void
set( name, value ) → voidinheritedmodule:table/tableutils~TableUtils#set:KEY_VALUECreates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Copy codeType parameters
K
Parameters
name : KThe property's name.
value : TableUtils[ K ]The property's value.
Returns
void
sortRanges( ranges ) → Array<ModelRange>module:table/tableutils~TableUtils#sortRangessplitCellHorizontally( tableCell, numberOfCells ) → voidmodule:table/tableutils~TableUtils#splitCellHorizontallyDivides a table cell horizontally into several ones.
The cell will be visually split into more cells by updating rowspans of other cells in the row and inserting rows with a single cell below.
If in the table below cell "b" is split into 3 cells:
+---+---+---+ | a | b | c | +---+---+---+ | d | e | f | +---+---+---+
It will result in the table below:
+---+---+---+ | a | b | c |
- +---+ + | | | |
- +---+ + | | | | +---+---+---+ | d | e | f | +---+---+---+
So cells "a" and "b" will get their
rowspanupdated to3and 2 rows with a single cell will be added.Splitting a cell that already has a
rowspanattribute set will distribute the cellrowspanevenly and the remainder will be left to the original cell:+---+---+---+ | a | b | c |
- +---+---+ | | d | e |
- +---+---+ | | f | g |
- +---+---+ | | h | i | +---+---+---+
Splitting cell "a" with
rowspan=4into 3 cells will create 2 cells with arowspan=1and cell "a" will haverowspan=2:+---+---+---+ | a | b | c |
- +---+---+ | | d | e | +---+---+---+ | | f | g | +---+---+---+ | | h | i | +---+---+---+
Parameters
tableCell : ModelElementnumberOfCells : numberDefaults to
2
Returns
void
splitCellVertically( tableCell, numberOfCells ) → voidmodule:table/tableutils~TableUtils#splitCellVerticallyDivides a table cell vertically into several ones.
The cell will be visually split into more cells by updating colspans of other cells in a column and inserting cells (columns) after that cell.
In the table below, if cell "a" is split into 3 cells:
+---+---+---+ | a | b | c | +---+---+---+ | d | e | f | +---+---+---+
it will result in the table below:
+---+---+---+---+---+ | a | | | b | c | +---+---+---+---+---+ | d | e | f | +---+---+---+---+---+
So cell "d" will get its
colspanupdated to3and 2 cells will be added (2 columns will be created).Splitting a cell that already has a
colspanattribute set will distribute the cellcolspanevenly and the remainder will be left to the original cell:+---+---+---+ | a | +---+---+---+ | b | c | d | +---+---+---+
Splitting cell "a" with
colspan=3into 2 cells will create 1 cell with acolspan=aand cell "a" that will havecolspan=2:+---+---+---+ | a | | +---+---+---+ | b | c | d | +---+---+---+
Parameters
tableCell : ModelElementnumberOfCells : numberDefaults to
2
Returns
void
stopDelegating( [ event ], [ emitter ] ) → voidinheritedmodule:table/tableutils~TableUtils#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
stopListening( [ emitter ], [ event ], [ callback ] ) → voidinheritedmodule:table/tableutils~TableUtils#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
unbind( unbindProperties ) → voidinheritedmodule:table/tableutils~TableUtils#unbindRemoves the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Copy codeParameters
unbindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'init' | 'isEnabled' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
createTableWalker( table, options ) → TableWalkerinternalmodule:table/tableutils~TableUtils#createTableWalkerCreates an instance of the table walker.
The table walker iterates internally by traversing the table from row index = 0 and column index = 0. It walks row by row and column by column in order to output values defined in the options. By default it will output only the locations that are occupied by a cell. To include also spanned rows and columns, pass the
includeAllSlotsoption.Parameters
table : ModelElementA table over which the walker iterates.
options : TableWalkerOptionsAn object with configuration.
Defaults to
{}
Returns
_areCellInTheSameTableSection( tableCells ) → booleanprivatemodule:table/tableutils~TableUtils#_areCellInTheSameTableSectionChecks if the selection does not mix a header (column or row) with other cells.
For instance, in the table below valid selections consist of cells with the same letter only. So, a-a (same heading row and column) or d-d (body cells) are valid while c-d or a-b are not.
header columns ↓ ↓ ┌───┬───┬───┬───┐ │ a │ a │ b │ b │ ← header row ├───┼───┼───┼───┤ │ c │ c │ d │ d │ ├───┼───┼───┼───┤ │ c │ c │ d │ d │ └───┴───┴───┴───┘
Parameters
tableCells : Array<ModelElement>
Returns
boolean
_areIndexesInSameSection( __namedParameters, headingSectionSize ) → booleanprivatemodule:table/tableutils~TableUtils#_areIndexesInSameSectionUnified check if table rows/columns indexes are in the same heading/body section.
Parameters
__namedParameters : TableIndexesObjectheadingSectionSize : number
Returns
boolean
_getFirstLastIndexesObject( indexes ) → TableIndexesObjectprivatemodule:table/tableutils~TableUtils#_getFirstLastIndexesObjectHelper method to get an object with
firstandlastindexes from an unsorted array of indexes.Parameters
indexes : Array<number>
Returns
Events
change:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:table/tableutils~TableUtils#event:change:isEnabledFired when the
isEnabledproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
change:{property}( eventInfo, name, value, oldValue )inheritedmodule:table/tableutils~TableUtils#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Copy codeParameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
set:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:table/tableutils~TableUtils#event:set:isEnabledFired when the
isEnabledproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
set:{property}( eventInfo, name, value, oldValue )inheritedmodule:table/tableutils~TableUtils#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Copy codeNote: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.