TableUtils (table)
@ckeditor/ckeditor5-table/src/tableutils
The table utilities plugin.
Filtering
Properties
-
The editor instance.
Note that most editors implement the
ui
property. However, editors with an external UI (i.e. Bootstrap-based) or a headless editor may not have this property or throw an error when accessing it.Because of above, to make plugins more universal, it is recommended to split features into:
-
Flag indicating whether a plugin is enabled or disabled. A disabled plugin will not transform text.
Plugin can be simply disabled like that:
// Disable the plugin so that no toolbars are visible. editor.plugins.get( 'TextTransformation' ).isEnabled = false;
You can also use
forceDisabled
method.
Static properties
-
internal readonly inherited static
isPremiumPlugin : boolean
module:table/tableutils~TableUtils.isPremiumPlugin
Methods
-
-
inherited
bind( bindProperty1, bindProperty2 ) → DualBindChain<K1, TableUtils[ K1 ], K2, TableUtils[ K2 ]>
module:table/tableutils~TableUtils#bind:DUAL_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K1
K2
Parameters
bindProperty1 : K1
Observable property that will be bound to other observable(s).
bindProperty2 : K2
Observable property that will be bound to other observable(s).
Returns
DualBindChain<K1, TableUtils[ K1 ], K2, TableUtils[ K2 ]>
The bind chain with the
to()
andtoMany()
methods.
-
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Parameters
bindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'destroy' | 'isEnabled' | 'init' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'>
Observable properties that will be bound to other observable(s).
Returns
MultiBindChain
The bind chain with the
to()
andtoMany()
methods.
-
inherited
bind( bindProperty ) → SingleBindChain<K, TableUtils[ K ]>
module:table/tableutils~TableUtils#bind:SINGLE_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K
Parameters
bindProperty : K
Observable property that will be bound to other observable(s).
Returns
SingleBindChain<K, TableUtils[ K ]>
The bind chain with the
to()
andtoMany()
methods.
-
Clears forced disable previously set through
forceDisabled
. SeeforceDisabled
.Parameters
id : string
Unique identifier, equal to the one passed in
forceDisabled
call.
Returns
void
-
createTable( writer, options = { [options.columns], [options.headingColumns], [options.headingRows], [options.rows] } ) → Element
module:table/tableutils~TableUtils#createTable
Creates an empty table with a proper structure. The table needs to be inserted into the model, for example, by using the
insertContent
function.model.change( ( writer ) => { // Create a table of 2 rows and 7 columns: const table = tableUtils.createTable( writer, { rows: 2, columns: 7 } ); // Insert a table to the model at the best position taking the current selection: model.insertContent( table ); }
Parameters
writer : Writer
The model writer.
options : object
-
Properties
[ options.columns ] : number
The number of columns to create. Default value is 2.
[ options.headingColumns ] : number
The number of heading columns. Default value is 0.
[ options.headingRows ] : number
The number of heading rows. Default value is 0.
[ options.rows ] : number
The number of rows to create. Default value is 2.
Returns
Element
The created table element.
-
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : 'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'destroy' | 'isEnabled' | 'init' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'
Name of the method to decorate.
Returns
void
-
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : Array<string>
Event names that will be delegated to another emitter.
Returns
-
Destroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
void
-
inherited
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]
module:table/tableutils~TableUtils#fire
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>
The name of the event or
EventInfo
object if event is delegated.args : TEvent[ 'args' ]
Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
Disables the plugin.
Plugin may be disabled by multiple features or algorithms (at once). When disabling a plugin, unique id should be passed (e.g. feature name). The same identifier should be used when enabling back the plugin. The plugin becomes enabled only after all features enabled it back.
Disabling and enabling a plugin:
plugin.isEnabled; // -> true plugin.forceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> true
Plugin disabled by multiple features:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'OtherFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'OtherFeature' ); plugin.isEnabled; // -> true
Multiple disabling with the same identifier is redundant:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'MyFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> true
Note: some plugins or algorithms may have more complex logic when it comes to enabling or disabling certain plugins, so the plugin might be still disabled after
clearForceDisabled
was used.Parameters
id : string
Unique identifier for disabling. Use the same id when enabling back the plugin.
Returns
void
-
getCellLocation( tableCell ) → object
module:table/tableutils~TableUtils#getCellLocation
Returns the table cell location as an object with table row and table column indexes.
For instance, in the table below:
0 1 2 3
+---+---+---+---+ 0 | a | b | c |
-
+ +---+
1 | | | d | +---+---+ +---+ 2 | e | | f | +---+---+---+---+
the method will return:
const cellA = table.getNodeByPath( [ 0, 0 ] ); editor.plugins.get( 'TableUtils' ).getCellLocation( cellA ); // will return { row: 0, column: 0 } const cellD = table.getNodeByPath( [ 1, 0 ] ); editor.plugins.get( 'TableUtils' ).getCellLocation( cellD ); // will return { row: 1, column: 3 }
Parameters
tableCell : Element
Returns
object
Returns a
{row, column}
object.
-
-
getColumnIndexes( tableCells ) → IndexesObject
module:table/tableutils~TableUtils#getColumnIndexes
Returns an object with the
first
andlast
column index contained in the giventableCells
.const selectedTableCells = getSelectedTableCells( editor.model.document.selection ); const { first, last } = getColumnIndexes( selectedTableCells ); console.log( `Selected columns: ${ first } to ${ last }` );
Parameters
tableCells : Array<Element>
Returns
IndexesObject
Returns an object with the
first
andlast
table column indexes.
-
getColumns( table ) → number
module:table/tableutils~TableUtils#getColumns
Returns the number of columns for a given table.
editor.plugins.get( 'TableUtils' ).getColumns( table );
Parameters
table : Element
The table to analyze.
Returns
number
-
getRowIndexes( tableCells ) → IndexesObject
module:table/tableutils~TableUtils#getRowIndexes
Returns an object with the
first
andlast
row index contained in the giventableCells
.const selectedTableCells = getSelectedTableCells( editor.model.document.selection ); const { first, last } = getRowIndexes( selectedTableCells ); console.log( `Selected rows: ${ first } to ${ last }` );
Parameters
tableCells : Array<Element>
Returns
IndexesObject
Returns an object with the
first
andlast
table row indexes.
-
getRows( table ) → number
module:table/tableutils~TableUtils#getRows
Returns the number of rows for a given table. Any other element present in the table model is omitted.
editor.plugins.get( 'TableUtils' ).getRows( table );
Parameters
table : Element
The table to analyze.
Returns
number
-
getSelectedTableCells( selection ) → Array<Element>
module:table/tableutils~TableUtils#getSelectedTableCells
Returns all model table cells that are fully selected (from the outside) within the provided model selection's ranges.
To obtain the cells selected from the inside, use
getTableCellsContainingSelection
.Parameters
selection : Selection | DocumentSelection
Returns
Array<Element>
-
getSelectionAffectedTableCells( selection ) → Array<Element>
module:table/tableutils~TableUtils#getSelectionAffectedTableCells
Returns all model table cells that are either completely selected by selection ranges or host selection range start positions inside them.
Combines
getTableCellsContainingSelection
andgetSelectedTableCells
.Parameters
selection : Selection | DocumentSelection
Returns
Array<Element>
-
getTableCellsContainingSelection( selection ) → Array<Element>
module:table/tableutils~TableUtils#getTableCellsContainingSelection
Returns all model table cells that the provided model selection's ranges
start
inside.To obtain the cells selected from the outside, use
getSelectedTableCells
.Parameters
selection : Selection | DocumentSelection
Returns
Array<Element>
-
init() → void
module:table/tableutils~TableUtils#init
-
insertColumns( table, options = { [options.at], [options.columns] } ) → void
module:table/tableutils~TableUtils#insertColumns
Inserts columns into a table.
editor.plugins.get( 'TableUtils' ).insertColumns( table, { at: 1, columns: 2 } );
Assuming the table on the left, the above code will transform it to the table on the right:
0 1 2 3 0 1 2 3 4 5 +---+---+---+ +---+---+---+---+---+ | a | b | | a | b |
-
+---+ + +---+
| | c | | | c | +---+---+---+ will give: +---+---+---+---+---+ | d | e | f | | d | | | e | f | +---+ +---+ +---+---+---+ +---+ | g | | h | | g | | | | h | +---+---+---+ +---+---+---+---+---+ | i | | i | +---+---+---+ +---+---+---+---+---+ ^---- insert here,
at
= 1,columns
= 2Parameters
table : Element
The table model element where the columns will be inserted.
options : object
-
Properties
[ options.at ] : number
The column index at which the columns will be inserted. Default value is 0.
[ options.columns ] : number
The number of columns to insert. Default value is 1.
Defaults to
{}
Returns
void
-
-
insertRows( table, options = { [options.at], [options.copyStructureFromAbove], [options.rows] } ) → void
module:table/tableutils~TableUtils#insertRows
Inserts rows into a table.
editor.plugins.get( 'TableUtils' ).insertRows( table, { at: 1, rows: 2 } );
Assuming the table on the left, the above code will transform it to the table on the right:
row index 0 +---+---+---+
at
= 1, +---+---+---+ 0 | a | b | c |rows
= 2, | a | b | c | 1 + +---+---+ <-- insert here + +---+---+ 1 | | d | e | | | | | 2 + +---+---+ will give: + +---+---+ 2 | | f | g | | | | | 3 +---+---+---+ + +---+---+ 3 | | d | e | + +---+---+ 4 + + f | g | +---+---+---+ 5Parameters
table : Element
The table model element where the rows will be inserted.
options : object
-
Properties
[ options.at ] : number
The row index at which the rows will be inserted. Default value is 0.
[ options.copyStructureFromAbove ] : boolean
The flag for copying row structure. Note that the row structure will not be copied if this option is not provided.
[ options.rows ] : number
The number of rows to insert. Default value is 1.
Defaults to
{}
Returns
void
-
isSelectionRectangular( selectedTableCells ) → boolean
module:table/tableutils~TableUtils#isSelectionRectangular
Checks if the selection contains cells that do not exceed rectangular selection.
In a table below:
┌───┬───┬───┬───┐ │ a │ b │ c │ d │ ├───┴───┼───┤ │ │ e │ f │ │ │ ├───┼───┤ │ │ g │ h │ └───────┴───┴───┘
Valid selections are these which create a solid rectangle (without gaps), such as:
- a, b (two horizontal cells)
- c, f (two vertical cells)
- a, b, e (cell "e" spans over four cells)
- c, d, f (cell d spans over a cell in the row below)
While an invalid selection would be:
- a, c (the unselected cell "b" creates a gap)
- f, g, h (cell "d" spans over a cell from the row of "f" cell - thus creates a gap)
Parameters
selectedTableCells : Array<Element>
Returns
boolean
-
inherited
listenTo( emitter, event, callback, [ options ] ) → void
module:table/tableutils~TableUtils#listenTo:BASE_EMITTER
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Type parameters
Parameters
emitter : Emitter
The object that fires the event.
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : string
The name of the event.
callback : Function
The function to stop being called.
Returns
void
-
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
removeColumns( table, options = { options.at, [options.columns] } ) → void
module:table/tableutils~TableUtils#removeColumns
Removes columns from the given
table
.This method re-calculates the table geometry including the
colspan
attribute of table cells overlapping removed columns and table headings values.editor.plugins.get( 'TableUtils' ).removeColumns( table, { at: 1, columns: 2 } );
Executing the above code in the context of the table on the left will transform its structure as presented on the right:
0 1 2 3 4 0 1 2 ┌───────────────┬───┐ ┌───────┬───┐ │ a │ b │ │ a │ b │ │ ├───┤ │ ├───┤ │ │ c │ │ │ c │ ├───┬───┬───┬───┼───┤ will give: ├───┬───┼───┤ │ d │ e │ f │ g │ h │ │ d │ g │ h │ ├───┼───┼───┤ ├───┤ ├───┤ ├───┤ │ i │ j │ k │ │ l │ │ i │ │ l │ ├───┴───┴───┴───┴───┤ ├───┴───┴───┤ │ m │ │ m │ └───────────────────┘ └───────────┘ ^---- remove from here,
at
= 1,columns
= 2Parameters
table : Element
options : object
-
Properties
options.at : number
The row index at which the removing columns will start.
[ options.columns ] : number
The number of columns to remove.
Returns
void
-
removeRows( table, options = { options.at, [options.rows] } ) → void
module:table/tableutils~TableUtils#removeRows
Removes rows from the given
table
.This method re-calculates the table geometry including
rowspan
attribute of table cells overlapping removed rows and table headings values.editor.plugins.get( 'TableUtils' ).removeRows( table, { at: 1, rows: 2 } );
Executing the above code in the context of the table on the left will transform its structure as presented on the right:
row index ┌───┬───┬───┐
at
= 1 ┌───┬───┬───┐ 0 │ a │ b │ c │rows
= 2 │ a │ b │ c │ 0 │ ├───┼───┤ │ ├───┼───┤ 1 │ │ d │ e │ <-- remove from here │ │ d │ g │ 1 │ │ ├───┤ will give: ├───┼───┼───┤ 2 │ │ │ f │ │ h │ i │ j │ 2 │ │ ├───┤ └───┴───┴───┘ 3 │ │ │ g │ ├───┼───┼───┤ 4 │ h │ i │ j │ └───┴───┴───┘Parameters
table : Element
options : object
-
Properties
options.at : number
The row index at which the removing rows will start.
[ options.rows ] : number
The number of rows to remove. Default value is 1.
Returns
void
-
Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }
Parameters
values : object
An object with
name=>value
pairs.
Returns
void
-
Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }
Type parameters
K
Parameters
name : K
The property's name.
value : TableUtils[ K ]
The property's value.
Returns
void
-
sortRanges( ranges ) → Array<Range>
module:table/tableutils~TableUtils#sortRanges
-
splitCellHorizontally( tableCell, numberOfCells ) → void
module:table/tableutils~TableUtils#splitCellHorizontally
Divides a table cell horizontally into several ones.
The cell will be visually split into more cells by updating rowspans of other cells in the row and inserting rows with a single cell below.
If in the table below cell "b" is split into 3 cells:
+---+---+---+ | a | b | c | +---+---+---+ | d | e | f | +---+---+---+
It will result in the table below:
+---+---+---+ | a | b | c |
- +---+ + | | | |
- +---+ + | | | | +---+---+---+ | d | e | f | +---+---+---+
So cells "a" and "b" will get their
rowspan
updated to3
and 2 rows with a single cell will be added.Splitting a cell that already has a
rowspan
attribute set will distribute the cellrowspan
evenly and the remainder will be left to the original cell:+---+---+---+ | a | b | c |
- +---+---+ | | d | e |
- +---+---+ | | f | g |
- +---+---+ | | h | i | +---+---+---+
Splitting cell "a" with
rowspan=4
into 3 cells will create 2 cells with arowspan=1
and cell "a" will haverowspan=2
:+---+---+---+ | a | b | c |
- +---+---+ | | d | e | +---+---+---+ | | f | g | +---+---+---+ | | h | i | +---+---+---+
Parameters
tableCell : Element
numberOfCells : number
-
Defaults to
2
Returns
void
-
splitCellVertically( tableCell, numberOfCells ) → void
module:table/tableutils~TableUtils#splitCellVertically
Divides a table cell vertically into several ones.
The cell will be visually split into more cells by updating colspans of other cells in a column and inserting cells (columns) after that cell.
In the table below, if cell "a" is split into 3 cells:
+---+---+---+ | a | b | c | +---+---+---+ | d | e | f | +---+---+---+
it will result in the table below:
+---+---+---+---+---+ | a | | | b | c | +---+---+---+---+---+ | d | e | f | +---+---+---+---+---+
So cell "d" will get its
colspan
updated to3
and 2 cells will be added (2 columns will be created).Splitting a cell that already has a
colspan
attribute set will distribute the cellcolspan
evenly and the remainder will be left to the original cell:+---+---+---+ | a | +---+---+---+ | b | c | d | +---+---+---+
Splitting cell "a" with
colspan=3
into 2 cells will create 1 cell with acolspan=a
and cell "a" that will havecolspan=2
:+---+---+---+ | a | | +---+---+---+ | b | c | d | +---+---+---+
Parameters
tableCell : Element
numberOfCells : number
-
Defaults to
2
Returns
void
-
inherited
stopDelegating( [ event ], [ emitter ] ) → void
module:table/tableutils~TableUtils#stopDelegating
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : string
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
Returns
void
-
inherited
stopListening( [ emitter ], [ event ], [ callback ] ) → void
module:table/tableutils~TableUtils#stopListening:BASE_STOP
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : string
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : Function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
Returns
void
-
Removes the binding created with
bind
.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();
Parameters
unbindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'destroy' | 'isEnabled' | 'init' | 'editor' | 'forceDisabled' | 'clearForceDisabled' | 'insertColumns' | 'getCellLocation' | 'createTable' | 'insertRows' | 'removeRows' | 'removeColumns' | 'splitCellVertically' | 'splitCellHorizontally' | 'getColumns' | 'getRows' | 'createTableWalker' | 'getSelectedTableCells' | 'getTableCellsContainingSelection' | 'getSelectionAffectedTableCells' | 'getRowIndexes' | 'getColumnIndexes' | 'isSelectionRectangular' | 'sortRanges'>
Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
-
internal
createTableWalker( table, options ) → TableWalker
module:table/tableutils~TableUtils#createTableWalker
Creates an instance of the table walker.
The table walker iterates internally by traversing the table from row index = 0 and column index = 0. It walks row by row and column by column in order to output values defined in the options. By default it will output only the locations that are occupied by a cell. To include also spanned rows and columns, pass the
includeAllSlots
option.Parameters
table : Element
A table over which the walker iterates.
options : TableWalkerOptions
An object with configuration.
Defaults to
{}
Returns
-
private
_areCellInTheSameTableSection( tableCells ) → boolean
module:table/tableutils~TableUtils#_areCellInTheSameTableSection
Checks if the selection does not mix a header (column or row) with other cells.
For instance, in the table below valid selections consist of cells with the same letter only. So, a-a (same heading row and column) or d-d (body cells) are valid while c-d or a-b are not.
header columns ↓ ↓ ┌───┬───┬───┬───┐ │ a │ a │ b │ b │ ← header row ├───┼───┼───┼───┤ │ c │ c │ d │ d │ ├───┼───┼───┼───┤ │ c │ c │ d │ d │ └───┴───┴───┴───┘
Parameters
tableCells : Array<Element>
Returns
boolean
-
private
_areIndexesInSameSection( __namedParameters, headingSectionSize ) → boolean
module:table/tableutils~TableUtils#_areIndexesInSameSection
Unified check if table rows/columns indexes are in the same heading/body section.
Parameters
__namedParameters : IndexesObject
headingSectionSize : number
Returns
boolean
-
private
_getFirstLastIndexesObject( indexes ) → IndexesObject
module:table/tableutils~TableUtils#_getFirstLastIndexesObject
Helper method to get an object with
first
andlast
indexes from an unsorted array of indexes.Parameters
indexes : Array<number>
Returns
IndexesObject
Events
-
inherited
change:isEnabled( eventInfo, name, value, oldValue )
module:table/tableutils~TableUtils#event:change:isEnabled
Fired when the
isEnabled
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
isEnabled
).value : boolean
New value of the
isEnabled
property with given key ornull
, if operation should remove property.oldValue : boolean
Old value of the
isEnabled
property with given key ornull
, if property was not set before.
-
inherited
change:{property}( eventInfo, name, value, oldValue )
module:table/tableutils~TableUtils#event:change:{property}
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
-
inherited
set:isEnabled( eventInfo, name, value, oldValue )
module:table/tableutils~TableUtils#event:set:isEnabled
Fired when the
isEnabled
property is going to be set but is not set yet (before thechange
event is fired).Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
isEnabled
).value : boolean
New value of the
isEnabled
property with given key ornull
, if operation should remove property.oldValue : boolean
Old value of the
isEnabled
property with given key ornull
, if property was not set before.
-
inherited
set:{property}( eventInfo, name, value, oldValue )
module:table/tableutils~TableUtils#event:set:{property}
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
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