ContextualBalloon
Provides the common contextual balloon for the editor.
The role of this plugin is to unify the contextual balloons logic, simplify views management and help
avoid the unnecessary complexity of handling multiple BalloonPanelView
instances in the editor.
This plugin allows for creating single or multiple panel stacks.
Each stack may have multiple views, with the one on the top being visible. When the visible view is removed from the stack, the previous view becomes visible.
It might be useful to implement nested navigation in a balloon. For instance, a toolbar view may contain a link button. When you click it, a link view (which lets you set the URL) is created and put on top of the toolbar view, so the link panel is displayed. When you finish editing the link and close (remove) the link view, the toolbar view is visible again.
However, there are cases when there are multiple independent balloons to be displayed, for instance, if the selection is inside two inline comments at the same time. For such cases, you can create two independent panel stacks. The contextual balloon plugin will create a navigation bar to let the users switch between these panel stacks using the "Next" and "Previous" buttons.
If there are no views in the current stack, the balloon panel will try to switch to the next stack. If there are no panels in any stack, the balloon panel will be hidden.
Note: To force the balloon panel to show only one view, even if there are other stacks, use the singleViewMode=true option
when adding a view to a panel.
From the implementation point of view, the contextual ballon plugin is reusing a single
BalloonPanelView instance to display multiple contextual balloon
panels in the editor. It also creates a special rotator view,
used to manage multiple panel stacks. Rotator view is a child of the balloon panel view and the parent of the specific
view you want to display. If there is more than one panel stack to be displayed, the rotator view will add a
navigation bar. If there is only one stack, the rotator view is transparent (it does not add any UI elements).
Properties
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_visibleStack : Stackreadonlymodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_visibleStackReturns the stack of the currently visible view.
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module:ui/panel/balloon/contextualballoon~ContextualBalloon#editorThe editor instance.
Note that most editors implement the
uiproperty. However, editors with an external UI (i.e. Bootstrap-based) or a headless editor may not have this property or throw an error when accessing it.Because of above, to make plugins more universal, it is recommended to split features into:
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isEnabled : booleanmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#isEnabledFlag indicating whether a plugin is enabled or disabled. A disabled plugin will not transform text.
Plugin can be simply disabled like that:
// Disable the plugin so that no toolbars are visible. editor.plugins.get( 'TextTransformation' ).isEnabled = false;Copy codeYou can also use
forceDisabledmethod. -
positionLimiter : undefined | null | RectSource | () => ( RectSource | null )module:ui/panel/balloon/contextualballoon~ContextualBalloon#positionLimiterThe position limiter for the balloon, used when no
limiterhas been passed intoaddorupdatePosition.By default, a function that obtains the farthest DOM
ViewRootEditableElementof theselection. -
view : BalloonPanelViewreadonlymodule:ui/panel/balloon/contextualballoon~ContextualBalloon#viewThe common balloon panel view.
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visibleStack : string | undefinedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#visibleStack -
visibleView : null | View<HTMLElement>readonly observablemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#visibleViewThe currently visible view or
nullwhen there are no views in any stack. -
_fakePanelsView : null | FakePanelsViewprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_fakePanelsViewDisplays fake panels under the balloon panel view when multiple stacks are added to the balloon.
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_idToStack : Map<string, Stack>privatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_idToStackThe map of IDs and stacks.
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_numberOfStacks : numbermodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_numberOfStacksA total number of all stacks in the balloon.
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_rotatorView : null | RotatorViewprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_rotatorViewRotator view embedded in the contextual balloon. Displays the currently visible view in the balloon and provides navigation for switching stacks.
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_singleViewMode : booleanmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_singleViewModeA flag that controls the single view mode.
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_view : null | BalloonPanelViewprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_viewThe common balloon panel view.
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_viewToStack : Map<View<HTMLElement>, Stack>privatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_viewToStackThe map of views and their stacks.
Static properties
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isContextPlugin : falsereadonlyinheritedstaticmodule:ui/panel/balloon/contextualballoon~ContextualBalloon.isContextPlugin -
pluginName : 'ContextualBalloon'readonlystaticmodule:ui/panel/balloon/contextualballoon~ContextualBalloon.pluginName -
isOfficialPlugin : trueinternalreadonlystaticmodule:ui/panel/balloon/contextualballoon~ContextualBalloon.isOfficialPlugin -
isPremiumPlugin : booleaninternalreadonlyinheritedstaticmodule:ui/panel/balloon/contextualballoon~ContextualBalloon.isPremiumPlugin
Methods
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constructor( editor )module:ui/panel/balloon/contextualballoon~ContextualBalloon#constructor -
add( data ) → voidmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#addAdds a new view to the stack and makes it visible if the current stack is visible or it is the first view in the balloon.
Parameters
data : ViewConfigurationThe configuration of the view.
Returns
void
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bind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, ContextualBalloon[ K1 ], K2, ContextualBalloon[ K2 ]>inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#bind:DUAL_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K1K2
Parameters
bindProperty1 : K1Observable property that will be bound to other observable(s).
bindProperty2 : K2Observable property that will be bound to other observable(s).
Returns
ObservableDualBindChain<K1, ContextualBalloon[ K1 ], K2, ContextualBalloon[ K2 ]>The bind chain with the
to()andtoMany()methods.
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bind( bindProperties ) → ObservableMultiBindChaininheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#bind:MANY_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeParameters
bindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'view' | 'remove' | 'add' | 'destroy' | 'isEnabled' | 'editor' | 'updatePosition' | 'forceDisabled' | 'clearForceDisabled' | 'getPositionOptions' | 'positionLimiter' | 'visibleStack' | 'visibleView' | '_numberOfStacks' | '_singleViewMode' | 'hasView' | 'showStack'>Observable properties that will be bound to other observable(s).
Returns
ObservableMultiBindChainThe bind chain with the
to()andtoMany()methods.
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bind( bindProperty ) → ObservableSingleBindChain<K, ContextualBalloon[ K ]>inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#bind:SINGLE_BINDBinds observable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );Copy codeor even shorter:
button.bind( 'isEnabled' ).to( command );Copy codewhich works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding, use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );Copy codeIt is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );Copy codewhich corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );Copy codeThe binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );Copy codeUsing a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );Copy codeIt is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Copy codeType parameters
K
Parameters
bindProperty : KObservable property that will be bound to other observable(s).
Returns
ObservableSingleBindChain<K, ContextualBalloon[ K ]>The bind chain with the
to()andtoMany()methods.
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clearForceDisabled( id ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#clearForceDisabledClears forced disable previously set through
forceDisabled. SeeforceDisabled.Parameters
id : stringUnique identifier, equal to the one passed in
forceDisabledcall.
Returns
void
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decorate( methodName ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#decorateTurns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Copy codeNote: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Copy codeFinally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Copy codeParameters
methodName : 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'view' | 'remove' | 'add' | 'destroy' | 'isEnabled' | 'editor' | 'updatePosition' | 'forceDisabled' | 'clearForceDisabled' | 'getPositionOptions' | 'positionLimiter' | 'visibleStack' | 'visibleView' | '_numberOfStacks' | '_singleViewMode' | 'hasView' | 'showStack'Name of the method to decorate.
Returns
void
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delegate( events ) → EmitterMixinDelegateChaininheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#delegateDelegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );Copy codethen
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );Copy codeand
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Copy codeParameters
events : Array<string>Event names that will be delegated to another emitter.
Returns
-
destroy() → voidmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#destroyDestroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
void
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fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#fireFires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>The name of the event or
EventInfoobject if event is delegated.args : TEvent[ 'args' ]Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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forceDisabled( id ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#forceDisabledDisables the plugin.
Plugin may be disabled by multiple features or algorithms (at once). When disabling a plugin, unique id should be passed (e.g. feature name). The same identifier should be used when enabling back the plugin. The plugin becomes enabled only after all features enabled it back.
Disabling and enabling a plugin:
plugin.isEnabled; // -> true plugin.forceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> trueCopy codePlugin disabled by multiple features:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'OtherFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> false plugin.clearForceDisabled( 'OtherFeature' ); plugin.isEnabled; // -> trueCopy codeMultiple disabling with the same identifier is redundant:
plugin.forceDisabled( 'MyFeature' ); plugin.forceDisabled( 'MyFeature' ); plugin.clearForceDisabled( 'MyFeature' ); plugin.isEnabled; // -> trueCopy codeNote: some plugins or algorithms may have more complex logic when it comes to enabling or disabling certain plugins, so the plugin might be still disabled after
clearForceDisabledwas used.Parameters
id : stringUnique identifier for disabling. Use the same id when enabling back the plugin.
Returns
void
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getPositionOptions() → undefined | Partial<DomOptimalPositionOptions>module:ui/panel/balloon/contextualballoon~ContextualBalloon#getPositionOptionsReturns position options of the last view in the stack. This keeps the balloon in the same position when the view is changed.
Returns
undefined | Partial<DomOptimalPositionOptions>
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hasView( view ) → booleanmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#hasViewReturns
truewhen the given view is in one of the stacks. Otherwise returnsfalse.Parameters
view : View
Returns
boolean
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listenTo( emitter, event, callback, [ options ] ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#listenTo:BASE_EMITTERRegisters a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );Copy codeAn event callback can stop the event and set the return value of the
firemethod.Type parameters
Parameters
emitter : EmitterThe object that fires the event.
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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off( event, callback ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#offStops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : stringThe name of the event.
callback : FunctionThe function to stop being called.
Returns
void
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on( event, callback, [ options ] ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#onRegisters a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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once( event, callback, [ options ] ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#onceRegisters a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Type parameters
Parameters
event : TEvent[ 'name' ]The name of the event.
callback : GetCallback<TEvent>The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>Additional options.
Returns
void
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remove( view ) → voidmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#removeRemoves the given view from the stack. If the removed view was visible, the view preceding it in the stack will become visible instead. When there is no view in the stack, the next stack will be displayed. When there are no more stacks, the balloon will hide.
Parameters
view : ViewA view to be removed from the balloon.
Returns
void
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set( values ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#set:OBJECTCreates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }Copy codeParameters
values : objectAn object with
name=>valuepairs.
Returns
void
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set( name, value ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#set:KEY_VALUECreates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-overrideerror if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.In TypeScript, those properties should be declared in class using
declarekeyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }Copy codeType parameters
K
Parameters
name : KThe property's name.
value : ContextualBalloon[ K ]The property's value.
Returns
void
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showStack( id ) → voidmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#showStackShows the last view from the stack of a given ID.
Parameters
id : string
Returns
void
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stopDelegating( [ event ], [ emitter ] ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#stopDelegatingStops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : stringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
Returns
void
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stopListening( [ emitter ], [ event ], [ callback ] ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#stopListening:BASE_STOPStops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : string(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : Function(Requires the
event) The function to be removed from the call list for the givenevent.
Returns
void
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unbind( unbindProperties ) → voidinheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#unbindRemoves the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Copy codeParameters
unbindProperties : Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'view' | 'remove' | 'add' | 'destroy' | 'isEnabled' | 'editor' | 'updatePosition' | 'forceDisabled' | 'clearForceDisabled' | 'getPositionOptions' | 'positionLimiter' | 'visibleStack' | 'visibleView' | '_numberOfStacks' | '_singleViewMode' | 'hasView' | 'showStack'>Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
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updatePosition( [ position ] ) → voidmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#updatePositionUpdates the position of the balloon using the position data of the first visible view in the stack. When new position data is given, the position data of the currently visible view will be updated.
Parameters
[ position ] : Partial<DomOptimalPositionOptions>Position options.
Returns
void
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_createFakePanelsView() → FakePanelsViewprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_createFakePanelsView -
_createPanelView() → voidprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_createPanelView -
_createRotatorView() → RotatorViewprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_createRotatorView -
_getStackId( stack ) → stringprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_getStackIdReturns the ID of the given stack.
Parameters
stack : Stack
Returns
string
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_showNextStack() → voidprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_showNextStack -
_showPrevStack() → voidprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_showPrevStack -
_showView( data ) → voidprivatemodule:ui/panel/balloon/contextualballoon~ContextualBalloon#_showViewSets the view as the content of the balloon and attaches the balloon using position options of the first view.
Parameters
data : ViewConfigurationConfiguration.
Returns
void
Events
-
change:_numberOfStacks( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:change:_numberOfStacksFired when the
_numberOfStacksproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
_numberOfStacks).value : numberNew value of the
_numberOfStacksproperty with given key ornull, if operation should remove property.oldValue : numberOld value of the
_numberOfStacksproperty with given key ornull, if property was not set before.
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change:_singleViewMode( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:change:_singleViewModeFired when the
_singleViewModeproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
_singleViewMode).value : booleanNew value of the
_singleViewModeproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
_singleViewModeproperty with given key ornull, if property was not set before.
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change:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#event:change:isEnabledFired when the
isEnabledproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
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change:visibleView( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:change:visibleViewFired when the
visibleViewproperty changed value.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
visibleView).value : null | View<HTMLElement>New value of the
visibleViewproperty with given key ornull, if operation should remove property.oldValue : null | View<HTMLElement>Old value of the
visibleViewproperty with given key ornull, if property was not set before.
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change:{property}( eventInfo, name, value, oldValue )inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#event:change:{property}Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Copy codeParameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.
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getPositionOptions( eventInfo, <anonymous> )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:getPositionOptionsAn event fired when the
ContextualBalloonis about to get the position of the balloon.Parameters
eventInfo : EventInfoAn object containing information about the fired event.
<anonymous> : Parameters<TObservable[ TName ]>
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set:_numberOfStacks( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:set:_numberOfStacksFired when the
_numberOfStacksproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
_numberOfStacks).value : numberNew value of the
_numberOfStacksproperty with given key ornull, if operation should remove property.oldValue : numberOld value of the
_numberOfStacksproperty with given key ornull, if property was not set before.
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set:_singleViewMode( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:set:_singleViewModeFired when the
_singleViewModeproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
_singleViewMode).value : booleanNew value of the
_singleViewModeproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
_singleViewModeproperty with given key ornull, if property was not set before.
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set:isEnabled( eventInfo, name, value, oldValue )inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#event:set:isEnabledFired when the
isEnabledproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
isEnabled).value : booleanNew value of the
isEnabledproperty with given key ornull, if operation should remove property.oldValue : booleanOld value of the
isEnabledproperty with given key ornull, if property was not set before.
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set:visibleView( eventInfo, name, value, oldValue )module:ui/panel/balloon/contextualballoon~ContextualBalloon#event:set:visibleViewFired when the
visibleViewproperty is going to be set but is not set yet (before thechangeevent is fired).Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringName of the changed property (
visibleView).value : null | View<HTMLElement>New value of the
visibleViewproperty with given key ornull, if operation should remove property.oldValue : null | View<HTMLElement>Old value of the
visibleViewproperty with given key ornull, if property was not set before.
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set:{property}( eventInfo, name, value, oldValue )inheritedmodule:ui/panel/balloon/contextualballoon~ContextualBalloon#event:set:{property}Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Copy codeNote: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : stringThe property name.
value : TValueThe new property value.
oldValue : TValueThe previous property value.