Editor (core/editor)
@ckeditor/ckeditor5-core/src/editor/editor
The class representing a basic, generic editor.
Check out the list of its subclasses to learn about specific editor implementations.
All editor implementations (like ClassicEditor
or
InlineEditor
) should extend this class. They can add their
own methods and properties.
When you are implementing a plugin, this editor represents the API
which your plugin can expect to get when using its editor
property.
This API should be sufficient in order to implement the "editing" part of your feature
(schema definition, conversion, commands, keystrokes, etc.).
It does not define the editor UI, which is available only if
the specific editor implements also the ui
property
(as most editor implementations do).
Filtering
Properties
-
A namespace for the accessibility features of the editor.
-
Commands registered to the editor.
Use the shorthand
editor.execute()
method to execute commands:// Execute the bold command: editor.execute( 'bold' ); // Check the state of the bold command: editor.commands.get( 'bold' ).value;
-
Stores all configurations specific to this editor instance.
editor.config.get( 'image.toolbar' ); // -> [ 'imageStyle:block', 'imageStyle:side', '|', 'toggleImageCaption', 'imageTextAlternative' ]
-
Conversion manager through which you can register model-to-view and view-to-model converters.
See the
Conversion
documentation to learn how to add converters. -
The data controller. Used e.g. for setting and retrieving the editor data.
-
The editing controller. Controls user input and rendering the content for editing.
-
isReadOnly : boolean
module:core/editor/editor~Editor#isReadOnly
Defines whether the editor is in the read-only mode.
In read-only mode the editor commands are disabled so it is not possible to modify the document by using them. Also, the editable element(s) become non-editable.
In order to make the editor read-only, you need to call the
enableReadOnlyMode
method:editor.enableReadOnlyMode( 'feature-id' );
- Later, to turn off the read-only mode, call
disableReadOnlyMode
:
editor.disableReadOnlyMode( 'feature-id' );
Parameters
value : boolean
- Later, to turn off the read-only mode, call
-
An instance of the
EditingKeystrokeHandler
.It allows setting simple keystrokes:
// Execute the bold command on Ctrl+E: editor.keystrokes.set( 'Ctrl+E', 'bold' ); // Execute your own callback: editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => { console.log( data.keyCode ); // Prevent the default (native) action and stop the underlying keydown event // so no other editor feature will interfere. cancel(); } );
Note: Certain typing-oriented keystrokes (like Backspace or Enter) are handled by a low-level mechanism and trying to listen to them via the keystroke handler will not work reliably. To handle these specific keystrokes, see the events fired by the editing view document (
editor.editing.view.document
). -
The locale instance.
-
-
The plugins loaded and in use by this editor instance.
editor.plugins.get( 'ClipboardPipeline' ); // -> An instance of the clipboard pipeline plugin.
-
Indicates the editor life-cycle state.
The editor is in one of the following states:
initializing
– During the editor initialization (beforeEditor.create()
) finished its job.ready
– After the promise returned by theEditor.create()
method is resolved.destroyed
– Once theeditor.destroy()
method was called.
-
-
The editor UI instance.
-
The editor context. When it is not provided through the configuration, the editor creates it.
-
protected readonly
_readOnlyLocks : Set<string | symbol>
module:core/editor/editor~Editor#_readOnlyLocks
A set of lock IDs for the
isReadOnly
getter.
Static properties
-
-
The
ContextWatchdog
class.Exposed as static editor field for easier access in editor builds.
-
The
EditorWatchdog
class.Exposed as static editor field for easier access in editor builds.
-
static
builtinPlugins : Array<PluginConstructor<Editor>> | undefined
module:core/editor/editor~Editor.builtinPlugins
An array of plugins built into this editor class.
It is used in CKEditor 5 builds to provide a list of plugins which are later automatically initialized during the editor initialization.
They will be automatically initialized by the editor, unless listed in
config.removePlugins
and unlessconfig.plugins
is passed.// Build some plugins into the editor class first. ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ]; // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was // defined, now you can call create() without any configuration. ClassicEditor .create( sourceElement ) .then( editor => { editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. editor.plugins.get( BarPlugin ); // -> An instance of the Bar plugin. } ); ClassicEditor .create( sourceElement, { // Do not initialize these plugins (note: it is defined by a string): removePlugins: [ 'Foo' ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> Undefined. editor.config.get( BarPlugin ); // -> An instance of the Bar plugin. } ); ClassicEditor .create( sourceElement, { // Load only this plugin. It can also be defined by a string if // this plugin was built into the editor class. plugins: [ FooPlugin ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> An instance of the Foo plugin. editor.config.get( BarPlugin ); // -> Undefined. } );
See also
defaultConfig
. -
The default configuration which is built into the editor class.
It is used in CKEditor 5 builds to provide the default configuration options which are later used during the editor initialization.
ClassicEditor.defaultConfig = { foo: 1, bar: 2 }; ClassicEditor .create( sourceElement ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 2 } ); // The default options can be overridden by the configuration passed to create(). ClassicEditor .create( sourceElement, { bar: 3 } ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 3 } );
See also
builtinPlugins
. -
A required name of the editor class. The name should reflect the constructor name.
Methods
-
constructor( config )
module:core/editor/editor~Editor#constructor
Creates a new instance of the editor class.
Usually, not to be used directly. See the static
create()
method.Parameters
config : EditorConfig
The editor configuration.
Defaults to
{}
-
inherited
bind( bindProperty1, bindProperty2 ) → DualBindChain<K1, Editor[ K1 ], K2, Editor[ K2 ]>
module:core/editor/editor~Editor#bind:DUAL_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K1
K2
Parameters
bindProperty1 : K1
Observable property that will be bound to other observable(s).
bindProperty2 : K2
Observable property that will be bound to other observable(s).
Returns
-
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Parameters
bindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins'>
Observable properties that will be bound to other observable(s).
Returns
MultiBindChain
The bind chain with the
to()
andtoMany()
methods.
-
inherited
bind( bindProperty ) → SingleBindChain<K, Editor[ K ]>
module:core/editor/editor~Editor#bind:SINGLE_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K
Parameters
bindProperty : K
Observable property that will be bound to other observable(s).
Returns
SingleBindChain<K, Editor[ K ]>
The bind chain with the
to()
andtoMany()
methods.
-
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : 'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins'
Name of the method to decorate.
Returns
void
-
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : Array<string>
Event names that will be delegated to another emitter.
Returns
-
destroy() → Promise<unknown>
module:core/editor/editor~Editor#destroy
Destroys the editor instance, releasing all resources used by it.
Note The editor cannot be destroyed during the initialization phase so if it is called while the editor is being initialized, it will wait for the editor initialization before destroying it.
Returns
Promise<unknown>
A promise that resolves once the editor instance is fully destroyed.
Fires
-
disableReadOnlyMode( lockId ) → void
module:core/editor/editor~Editor#disableReadOnlyMode
Removes the read-only lock from the editor with given lock ID.
When no lock is present on the editor anymore, then the
isReadOnly
property will be set tofalse
.Parameters
lockId : string | symbol
The lock ID for setting the editor to the read-only state.
Returns
void
-
enableReadOnlyMode( lockId ) → void
module:core/editor/editor~Editor#enableReadOnlyMode
Turns on the read-only mode in the editor.
Editor can be switched to or out of the read-only mode by many features, under various circumstances. The editor supports locking mechanism for the read-only mode. It enables easy control over the read-only mode when many features wants to turn it on or off at the same time, without conflicting with each other. It guarantees that you will not make the editor editable accidentally (which could lead to errors).
Each read-only mode request is identified by a unique id (also called "lock"). If multiple plugins requested to turn on the read-only mode, then, the editor will become editable only after all these plugins turn the read-only mode off (using the same ids).
Note, that you cannot force the editor to disable the read-only mode if other plugins set it.
After the first
enableReadOnlyMode()
call, theisReadOnly
property will be set totrue
:editor.isReadOnly; // `false`. editor.enableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `true`.
You can turn off the read-only mode ("clear the lock") using the
disableReadOnlyMode()
method:editor.enableReadOnlyMode( 'my-feature-id' ); // ... editor.disableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `false`.
All "locks" need to be removed to enable editing:
editor.enableReadOnlyMode( 'my-feature-id' ); editor.enableReadOnlyMode( 'my-other-feature-id' ); // ... editor.disableReadOnlyMode( 'my-feature-id' ); editor.isReadOnly; // `true`. editor.disableReadOnlyMode( 'my-other-feature-id' ); editor.isReadOnly; // `false`.
Parameters
lockId : string | symbol
A unique ID for setting the editor to the read-only state.
Returns
void
-
execute( commandName, commandParams ) → ReturnType<CommandsMap[ TName ][ 'execute' ]>
module:core/editor/editor~Editor#execute
Executes the specified command with given parameters.
Shorthand for:
editor.commands.get( commandName ).execute( ... );
Type parameters
TName : extends string
Parameters
commandName : TName
The name of the command to execute.
commandParams : Parameters<CommandsMap[ TName ][ 'execute' ]>
Command parameters.
Returns
ReturnType<CommandsMap[ TName ][ 'execute' ]>
The value returned by the
commands.execute()
.
-
inherited
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]
module:core/editor/editor~Editor#fire
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>
The name of the event or
EventInfo
object if event is delegated.args : TEvent[ 'args' ]
Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
focus() → void
module:core/editor/editor~Editor#focus
Focuses the editor.
Note To explicitly focus the editing area of the editor, use the
editor.editing.view.focus()
method of the editing view.Check out the Focus in the editor UI section of the Deep dive into focus tracking guide to learn more.
Returns
void
-
getData( [ options ] = { [options.rootName], [options.trim], options[key: string] } ) → string
module:core/editor/editor~Editor#getData
Gets the data from the editor.
editor.getData(); // -> '<p>This is editor!</p>'
If your editor implementation uses multiple roots, you should pass root name as one of the options:
editor.getData( { rootName: 'header' } ); // -> '<p>Content for header part.</p>'
By default, the editor outputs HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
A warning is logged when you try to retrieve data for a detached root, as most probably this is a mistake. A detached root should be treated like it is removed, and you should not save its data. Note, that the detached root data is always an empty string.
Parameters
[ options ] : object
Additional configuration for the retrieved data. Editor features may introduce more configuration options that can be set through this parameter.
Properties[ options.rootName ] : string
Root name. Defaults to
'main'
.[ options.trim ] : 'none' | 'empty'
Whether returned data should be trimmed. This option is set to
'empty'
by default, which means that whenever editor content is considered empty, an empty string is returned. To turn off trimming use'none'
. In such cases exact content will be returned (for example'<p> </p>'
for an empty editor).options[key: string] : unknown
Returns
string
Output data.
-
initPlugins() → Promise<LoadedPlugins>
module:core/editor/editor~Editor#initPlugins
Loads and initializes plugins specified in the configuration.
Returns
Promise<LoadedPlugins>
A promise which resolves once the initialization is completed, providing an array of loaded plugins.
-
inherited
listenTo( emitter, event, callback, [ options ] ) → void
module:core/editor/editor~Editor#listenTo:BASE_EMITTER
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Type parameters
Parameters
emitter : Emitter
The object that fires the event.
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : string
The name of the event.
callback : Function
The function to stop being called.
Returns
void
-
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }
Parameters
values : object
An object with
name=>value
pairs.
Returns
void
-
Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }
Type parameters
K
Parameters
name : K
The property's name.
value : Editor[ K ]
The property's value.
Returns
void
-
setData( data ) → void
module:core/editor/editor~Editor#setData
Sets the data in the editor.
editor.setData( '<p>This is editor!</p>' );
If your editor implementation uses multiple roots, you should pass an object with keys corresponding to the editor root names and values equal to the data that should be set in each root:
editor.setData( { header: '<p>Content for header part.</p>', content: '<p>Content for main part.</p>', footer: '<p>Content for footer part.</p>' } );
By default the editor accepts HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
Parameters
data : string | Record<string, string>
Input data.
Returns
void
-
inherited
stopDelegating( [ event ], [ emitter ] ) → void
module:core/editor/editor~Editor#stopDelegating
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : string
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
Returns
void
-
inherited
stopListening( [ emitter ], [ event ], [ callback ] ) → void
module:core/editor/editor~Editor#stopListening:BASE_STOP
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : string
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : Function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
Returns
void
-
Removes the binding created with
bind
.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();
Parameters
unbindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'data' | 'focus' | 'id' | 'config' | 'locale' | 't' | 'destroy' | 'execute' | 'plugins' | 'ui' | 'isReadOnly' | 'editing' | 'model' | 'keystrokes' | 'accessibility' | 'commands' | 'conversion' | 'state' | 'enableReadOnlyMode' | 'disableReadOnlyMode' | 'setData' | 'getData' | 'initPlugins'>
Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
-
private
_sendUsageRequest( endpoint, request ) → Promise<any>
module:core/editor/editor~Editor#_sendUsageRequest
This part of the code is not executed in installations under the GPL license (with
config.licenseKey = 'GPL'
). * It is only executed when a specific license key is provided. If you are uncertain whether this applies to your installation, please contact our support team.Parameters
endpoint : string
request : unknown
Returns
Promise<any>
-
private
_showLicenseError( reason, [ pluginName ] ) → void
module:core/editor/editor~Editor#_showLicenseError
Static methods
-
Creates and initializes a new editor instance.
This is an abstract method. Every editor type needs to implement its own initialization logic.
See the
create()
methods of the existing editor types to learn how to use them:Parameters
args : Array<unknown>
Returns
void
Events
-
change:isReadOnly( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:change:isReadOnly
Fired when the
isReadOnly
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
isReadOnly
).value : boolean
New value of the
isReadOnly
property with given key ornull
, if operation should remove property.oldValue : boolean
Old value of the
isReadOnly
property with given key ornull
, if property was not set before.
-
change:state( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:change:state
Fired when the
state
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
state
).value : 'ready' | 'initializing' | 'destroyed'
New value of the
state
property with given key ornull
, if operation should remove property.oldValue : 'ready' | 'initializing' | 'destroyed'
Old value of the
state
property with given key ornull
, if property was not set before.
-
inherited
change:{property}( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:change:{property}
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
-
collectUsageData( eventInfo, <anonymous> = {
.setUsageData } ) module:core/editor/editor~Editor#event:collectUsageData
Fired when the editor is about to collect usage data.
This event is fired when the editor is about to collect usage data. It allows plugins to provide additional data for the usage statistics. The usage data is collected by the editor and sent to the usage tracking server. All plugins are expected to be ready at this point.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
<anonymous> : object
-
Properties
<anonymous>.setUsageData : void
-
destroy( eventInfo )
module:core/editor/editor~Editor#event:destroy
Fired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to perform the clean-up in any plugin.
See also the
editor.state
property.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
ready( eventInfo )
module:core/editor/editor~Editor#event:ready
Fired when the data and all additional editor components are ready.
Note: This event is most useful for plugin developers. When integrating the editor with your website or application, you do not have to listen to
editor#ready
because when the promise returned by the staticEditor.create()
event is resolved, the editor is already ready. In fact, since the first moment when the editor instance is available to you is insidethen()
's callback, you cannot even add a listener to theeditor#ready
event.See also the
editor.state
property.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
set:isReadOnly( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:set:isReadOnly
Fired when the
isReadOnly
property is going to be set but is not set yet (before thechange
event is fired).Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
isReadOnly
).value : boolean
New value of the
isReadOnly
property with given key ornull
, if operation should remove property.oldValue : boolean
Old value of the
isReadOnly
property with given key ornull
, if property was not set before.
-
set:state( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:set:state
Fired when the
state
property is going to be set but is not set yet (before thechange
event is fired).Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
state
).value : 'ready' | 'initializing' | 'destroyed'
New value of the
state
property with given key ornull
, if operation should remove property.oldValue : 'ready' | 'initializing' | 'destroyed'
Old value of the
state
property with given key ornull
, if property was not set before.
-
inherited
set:{property}( eventInfo, name, value, oldValue )
module:core/editor/editor~Editor#event:set:{property}
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
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