InputCommand (typing)
@ckeditor/ckeditor5-typing/src/inputcommand
The input command. Used by the input feature to handle typing.
Filtering
Properties
-
affectsData : Boolean
module:typing/inputcommand~InputCommand#affectsData
readonly inherited
A flag indicating whether a command execution changes the editor data or not.
Commands with
affectsData
set tofalse
will not be automatically disabled in the read-only mode and other editor modes with restricted user write permissions.Note: You do not have to set it for your every command. It is
true
by default.Defaults to
true
-
buffer : ChangeBuffer
module:typing/inputcommand~InputCommand#buffer
The current change buffer.
-
The editor on which this command will be used.
-
isEnabled : Boolean
module:typing/inputcommand~InputCommand#isEnabled
readonly inherited observable
Flag indicating whether a command is enabled or disabled. A disabled command will do nothing when executed.
A concrete command class should control this value by overriding the
refresh()
method.It is possible to disable a command from "outside". For instance, in your integration you may want to disable a certain set of commands for the time being. To do that, you can use the fact that
isEnabled
is observable and it fires theset:isEnabled
event every time anyone tries to modify its value:function disableCommand( cmd ) { cmd.on( 'set:isEnabled', forceDisable, { priority: 'highest' } ); cmd.isEnabled = false; // Make it possible to enable the command again. return () => { cmd.off( 'set:isEnabled', forceDisable ); cmd.refresh(); }; function forceDisable( evt ) { evt.return = false; evt.stop(); } } // Usage: // Disabling the command. const enableBold = disableCommand( editor.commands.get( 'bold' ) ); // Enabling the command again. enableBold();
-
value
module:typing/inputcommand~InputCommand#value
readonly inherited observable
The value of the command. A concrete command class should define what it represents for it.
For example, the
'bold'
command's value indicates whether the selection starts in a bolded text. And the value of the'link'
command may be an object with links details.It is possible for a command to have no value (e.g. for stateless actions such as
'uploadImage'
).A concrete command class should control this value by overriding the
refresh()
method. -
_buffer : ChangeBuffer
module:typing/inputcommand~InputCommand#_buffer
private readonly
Typing's change buffer used to group subsequent changes into batches.
-
_disableStack : Set.<String>
module:typing/inputcommand~InputCommand#_disableStack
private inherited
Holds identifiers for
forceDisabled
mechanism.
Methods
-
constructor( editor, undoStepSize )
module:typing/inputcommand~InputCommand#constructor
Creates an instance of the command.
Parameters
editor : Editor
undoStepSize : Number
The maximum number of atomic changes which can be contained in one batch in the command buffer.
-
bind( bindProperties ) → Object
module:typing/inputcommand~InputCommand#bind
mixed
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Parameters
bindProperties : String
Observable properties that will be bound to other observable(s).
Returns
Object
The bind chain with the
to()
andtoMany()
methods.
-
clearForceDisabled( id )
module:typing/inputcommand~InputCommand#clearForceDisabled
inherited
Clears forced disable previously set through
forceDisabled
. SeeforceDisabled
.Parameters
id : String
Unique identifier, equal to the one passed in
forceDisabled
call.
-
decorate( methodName )
module:typing/inputcommand~InputCommand#decorate
mixed
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo { constructor() { this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : String
Name of the method to decorate.
-
delegate( events ) → EmitterMixinDelegateChain
module:typing/inputcommand~InputCommand#delegate
mixed
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : String
Event names that will be delegated to another emitter.
Returns
-
destroy()
module:typing/inputcommand~InputCommand#destroy
inherited
Destroys the command.
-
execute()
module:typing/inputcommand~InputCommand#execute
inherited
Executes the command.
A command may accept parameters. They will be passed from
editor.execute()
to the command.The
execute()
method will automatically abort when the command is disabled (isEnabled
isfalse
). This behavior is implemented by a high priority listener to theevent-execute
event.In order to see how to disable a command from "outside" see the
isEnabled
documentation.This method may return a value, which would be forwarded all the way down to the
editor.execute()
.Fires
-
fire( eventOrInfo, [ args ] ) → *
module:typing/inputcommand~InputCommand#fire
mixed
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Parameters
eventOrInfo : String | EventInfo
The name of the event or
EventInfo
object if event is delegated.[ args ] : *
Additional arguments to be passed to the callbacks.
Returns
*
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
forceDisabled( id )
module:typing/inputcommand~InputCommand#forceDisabled
inherited
Disables the command.
Command may be disabled by multiple features or algorithms (at once). When disabling a command, unique id should be passed (e.g. feature name). The same identifier should be used when enabling back the command. The command becomes enabled only after all features enabled it back.
Disabling and enabling a command:
command.isEnabled; // -> true command.forceDisabled( 'MyFeature' ); command.isEnabled; // -> false command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> true
Command disabled by multiple features:
command.forceDisabled( 'MyFeature' ); command.forceDisabled( 'OtherFeature' ); command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> false command.clearForceDisabled( 'OtherFeature' ); command.isEnabled; // -> true
Multiple disabling with the same identifier is redundant:
command.forceDisabled( 'MyFeature' ); command.forceDisabled( 'MyFeature' ); command.clearForceDisabled( 'MyFeature' ); command.isEnabled; // -> true
Note: some commands or algorithms may have more complex logic when it comes to enabling or disabling certain commands, so the command might be still disabled after
clearForceDisabled
was used.Parameters
id : String
Unique identifier for disabling. Use the same id when enabling back the command.
-
listenTo( emitter, event, callback, [ options ] = { [options.priority] } )
module:typing/inputcommand~InputCommand#listenTo
mixed
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Parameters
emitter : Emitter
The object that fires the event.
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
off( event, callback )
module:typing/inputcommand~InputCommand#off
mixed
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : String
The name of the event.
callback : function
The function to stop being called.
-
on( event, callback, [ options ] = { [options.priority] } )
module:typing/inputcommand~InputCommand#on
mixed
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
once( event, callback, [ options ] = { [options.priority] } )
module:typing/inputcommand~InputCommand#once
mixed
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
refresh()
module:typing/inputcommand~InputCommand#refresh
inherited
Refreshes the command. The command should update its
isEnabled
andvalue
properties in this method.This method is automatically called when any changes are applied to the document.
-
set( name, [ value ] )
module:typing/inputcommand~InputCommand#set
mixed
Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
It accepts also a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.Parameters
name : String | Object
The property's name or object with
name=>value
pairs.[ value ] : *
The property's value (if
name
was passed in the first parameter).
-
stopDelegating( [ event ], [ emitter ] )
module:typing/inputcommand~InputCommand#stopDelegating
mixed
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : String
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
-
stopListening( [ emitter ], [ event ], [ callback ] )
module:typing/inputcommand~InputCommand#stopListening
mixed
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : String
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
-
unbind( [ unbindProperties ] )
module:typing/inputcommand~InputCommand#unbind
mixed
Removes the binding created with
bind
.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();
Parameters
[ unbindProperties ] : String
Observable properties to be unbound. All the bindings will be released if no properties are provided.
-
_addEventListener( event, callback, [ options ] = { [options.priority] } )
module:typing/inputcommand~InputCommand#_addEventListener
protected mixed
Adds callback to emitter for given event.
Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
_removeEventListener( event, callback )
module:typing/inputcommand~InputCommand#_removeEventListener
protected mixed
Removes callback from emitter for given event.
Parameters
event : String
The name of the event.
callback : function
The function to stop being called.
Events
-
change:isEnabled( eventInfo, name, value, oldValue )
module:typing/inputcommand~InputCommand#event:change:isEnabled
inherited
Fired when the
isEnabled
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
Name of the changed property (
isEnabled
).value : Boolean
New value of the
isEnabled
property with given key ornull
, if operation should remove property.oldValue : Boolean
Old value of the
isEnabled
property with given key ornull
, if property was not set before.
-
change:value( eventInfo, name, value, oldValue )
module:typing/inputcommand~InputCommand#event:change:value
inherited
Fired when the
value
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
Name of the changed property (
value
).value : *
New value of the
value
property with given key ornull
, if operation should remove property.oldValue : *
Old value of the
value
property with given key ornull
, if property was not set before.
-
change:{property}( eventInfo, name, value, oldValue )
module:typing/inputcommand~InputCommand#event:change:{property}
mixed
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.
-
execute( eventInfo )
module:typing/inputcommand~InputCommand#event:execute
inherited
Event fired by the
execute
method. The command action is a listener to this event so it's possible to change/cancel the behavior of the command by listening to this event.See
decorate
for more information and samples.Note: This event is fired even if command is disabled. However, it is automatically blocked by a high priority listener in order to prevent command execution.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
set:{property}( eventInfo, name, value, oldValue )
module:typing/inputcommand~InputCommand#event:set:{property}
mixed
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.
Every day, we work hard to keep our documentation complete. Have you spotted an outdated information? Is something missing? Please report it via our issue tracker.