Base64UploadAdapter (upload)
@ckeditor/ckeditor5-upload/src/base64uploadadapter
A plugin that converts images inserted into the editor into Base64 strings in the editor output.
This kind of image upload does not require server processing – images are stored with the rest of the text and displayed by the web browser without additional requests.
Check out the comprehensive "Image upload overview" to learn about other ways to upload images into CKEditor 5.
Filtering
Properties
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The editor instance.
Note that most editors implement the
EditorWithUIinterface in addition to the baseEditorinterface. However, editors with an external UI (i.e. Bootstrap-based) or a headless editor may not implement theEditorWithUIinterface.Because of above, to make plugins more universal, it is recommended to split features into:
- The "editing" part that only uses the
Editorinterface. - The "UI" part that uses both the
Editorinterface and theEditorWithUIinterface.
- The "editing" part that only uses the
Static properties
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pluginName : String | undefinedreadonly inherited static
An optional name of the plugin. If set, the plugin will be available in
getby its name and its constructor. If not, then only by its constructor.The name should reflect the constructor name.
To keep the plugin class definition tight it is recommended to define this property as a static getter:
export default class ImageCaption { static get pluginName() { return 'ImageCaption'; } }Note: The native
Function.nameproperty could not be used to keep the plugin name because it will be mangled during code minification.Naming a plugin is necessary to enable removing it through the
config.removePluginsoption. -
requires : Array.<Function> | undefinedreadonly inherited static
An array of plugins required by this plugin.
To keep the plugin class definition tight it is recommended to define this property as a static getter:
import Image from './image.js'; export default class ImageCaption { static get requires() { return [ Image ]; } }
Methods
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constructor( editor )inherited
Creates a new plugin instance. This is the first step of the plugin initialization. See also
initandafterInit.A plugin is always instantiated after its dependencies and the
initandafterInitmethods are called in the same order.Usually, you will want to put your plugin's initialization code in the
initmethod. The constructor can be understood as "before init" and used in special cases, just likeafterInitserves the special "after init" scenarios (e.g.the code which depends on other plugins, but which does not explicitly require them).Parameters
editor : Editor
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afterInit() → null | Promiseinherited
The third (and last) stage of plugin initialization. See also
constructorandinit.Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
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bind( bindProperties ) → Objectmixed
Binds obvervable properties to other objects implementing the
Observableinterface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Let's consider two objects: a
buttonand an associatedcommand(bothObservable).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );or even shorter:
button.bind( 'isEnabled' ).to( command );which works in the following way:
button.isEnabledinstantly equalscommand.isEnabled,- whenever
command.isEnabledchanges,button.isEnabledwill immediately reflect its value.
Note: To release the binding use
unbind.You can also "rename" the property in the binding by specifying the new name in the
to()chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );It is also possible to bind to the same property in an array of observables. To bind a
buttonto multiple commands (alsoObservables) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );Parameters
bindProperties : StringObservable properties that will be bound to another observable(s).
Returns
ObjectThe bind chain with the
to()andtoMany()methods.
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decorate( methodName )mixed
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo { constructor() { this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'Parameters
methodName : StringName of the method to decorate.
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delegate( events ) → EmitterMixinDelegateChainmixed
Delegates selected events to another
Emitter. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );then
eventXis delegated (fired by)emitterBandemitterCalong withdata:emitterA.fire( 'eventX', data );and
eventYis delegated (fired by)emitterCalong withdata:emitterA.fire( 'eventY', data );Parameters
events : StringEvent names that will be delegated to another emitter.
Returns
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destroy() → null | Promiseinherited
Destroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
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fire( eventOrInfo, [ args ] ) → *mixed
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfoobject, followed by the optionalargsprovided in thefire()method call.Parameters
eventOrInfo : String | EventInfoThe name of the event or
EventInfoobject if event is delegated.[ args ] : *Additional arguments to be passed to the callbacks.
Returns
*By default the method returns
undefined. However, the return value can be changed by listeners through modification of theevt.return's property (the event info is the first param of every callback).
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init() → null | Promiseinherited
The second stage (after plugin
constructor) of plugin initialization. Unlike the plugin constructor this method can be asynchronous.A plugin's
init()method is called after its dependencies are initialized, so in the same order as constructors of these plugins.Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
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listenTo( emitter, event, callback, [ options ] = { [options.priority] } )mixed
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );An event callback can stop the event and set the return value of the
firemethod.Parameters
emitter : EmitterThe object that fires the event.
event : StringThe name of the event.
callback : functionThe function to be called on event.
[ options ] : ObjectAdditional options.
Properties[ options.priority ] : PriorityString | NumberThe priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
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off( event, callback )mixed
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback ).Parameters
event : StringThe name of the event.
callback : functionThe function to stop being called.
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on( event, callback, [ options ] = { [options.priority] } )mixed
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )(it makes the emitter listen on itself).Parameters
event : StringThe name of the event.
callback : functionThe function to be called on event.
[ options ] : ObjectAdditional options.
Properties[ options.priority ] : PriorityString | NumberThe priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
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once( event, callback, [ options ] = { [options.priority] } )mixed
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
onfollowed byoffin the callback.Parameters
event : StringThe name of the event.
callback : functionThe function to be called on event.
[ options ] : ObjectAdditional options.
Properties[ options.priority ] : PriorityString | NumberThe priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
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set( name, [ value ] )mixed
Creates and sets the value of an observable property of this object. Such an property becomes a part of the state and is be observable.
It accepts also a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-overrideerror if the observable instance already have a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )may be slightly slower thanfoo.bar = 1.Parameters
name : String | ObjectThe property's name or object with
name=>valuepairs.[ value ] : *The property's value (if
namewas passed in the first parameter).
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stopDelegating( [ event ], [ emitter ] )mixed
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : StringThe name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter(requires
event) The object to stop delegating a particular event to. If omitted, stops delegation ofeventto all emitters.
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stopListening( [ emitter ], [ event ], [ callback ] )mixed
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : EmitterThe object to stop listening to. If omitted, stops it for all objects.
[ event ] : String(Requires the
emitter) The name of the event to stop listening to. If omitted, stops it for all events fromemitter.[ callback ] : function(Requires the
event) The function to be removed from the call list for the givenevent.
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unbind( [ unbindProperties ] )mixed
Removes the binding created with
bind.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();Parameters
[ unbindProperties ] : StringObservable properties to be unbound. All the bindings will be released if no properties provided.
Events
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change:{property}( eventInfo, name, value, oldValue )mixed
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : StringThe property name.
value : *The new property value.
oldValue : *The previous property value.
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set:{property}( eventInfo, name, value, oldValue )mixed
Fired when a property value is going to be set but is not set yet (before the
changeevent is fired).You can control the final value of the property by using the event's
returnproperty.observable.set( 'prop', 1 ); observable.on( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'Note: Event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfoAn object containing information about the fired event.
name : StringThe property name.
value : *The new property value.
oldValue : *The previous property value.