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AIEditorConfig

Api-class iconclass

The plugin that describes the editor's feature capabilities to the AI agent.

It builds a compact, serializable snapshot of the features loaded in an editor and lets custom plugins register their own features so that the AI agent can produce and preserve their content.

Properties

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    context: ContextInterface
    readonlyinherited

    The context or editor instance.

Static properties

  • isContextPlugin: true
    readonlyinheritedstatic

  • isOfficialPlugin: true
    readonlystatic

  • isPremiumPlugin: true
    readonlystatic

  • pluginName: 'AIEditorConfig'
    readonlystatic

Methods

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    constructor( context )
    inherited

    Creates a new plugin instance.

    Parameters

    context: Editor | Context
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    add( editor, name, config ) → void

    Registers a custom editor feature (plugin) with the AI agent. It allows the AI agent to match the existing custom skill with a specific custom editor feature.

    This is a mandatory step for any custom plugin that introduces content the AI agent should be able to produce or preserve.

    Example of using this API in a custom plugin's init() method:

    if ( this.editor.plugins.has( 'AIEditorConfig' ) ) {
    	// The name must correspond to the "configKey" property of the custom skill to be used by the AI agent.
    	// Use empty object as the configuration when the feature has no practical configuration.
    	this.editor.plugins.get( 'AIEditorConfig' ).add( this.editor, 'myCustomFeature', {
    		// Configuration that may be relevant to the AI agent for producing or preserving the feature's content.
    		someKey: 'someValue'
    	} );
    }
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    Learn more about registering custom editor features with the AI agent in the dedicated guide.

    Note: Editor comes with a set built-in features and corresponding skills. It is not possible to override configuration of a core editor feature with a custom feature using this API. The used name must be unique.

    Parameters

    editor: Editor

    The editor the feature is registered for.

    name: string

    The key under which the feature is reported. It must correspond to the configKey property of the custom skill to be used by the AI agent.

    config: Record<string, unknown>

    The configuration of the feature. It should pass information relevant to the AI agent for producing or preserving the feature's content. Use empty object when the feature has no practical configuration.

    Returns

    void
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    bind( bindProperties ) → ObservableMultiBindChain
    inherited

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
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    or even shorter:

    button.bind( 'isEnabled' ).to( command );
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    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
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    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
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    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
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    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
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    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
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    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
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    Parameters

    bindProperties: Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'add' | 'context' | 'get'>

    Observable properties that will be bound to other observable(s).

    Returns

    ObservableMultiBindChain

    The bind chain with the to() and toMany() methods.

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    bind( bindProperty1, bindProperty2 ) → ObservableDualBindChain<K1, AIEditorConfig[ K1 ], K2, AIEditorConfig[ K2 ]>
    inherited

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    Copy code

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    Copy code

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    Copy code

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    Copy code

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
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    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
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    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    Copy code

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
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    Type parameters

    K1
    K2

    Parameters

    bindProperty1: K1

    Observable property that will be bound to other observable(s).

    bindProperty2: K2

    Observable property that will be bound to other observable(s).

    Returns

    ObservableDualBindChain<K1, AIEditorConfig[ K1 ], K2, AIEditorConfig[ K2 ]>

    The bind chain with the to() and toMany() methods.

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    bind( bindProperty ) → ObservableSingleBindChain<K, AIEditorConfig[ K ]>
    inherited

    Binds observable properties to other objects implementing the Observable interface.

    Read more in the dedicated guide covering the topic of property bindings with some additional examples.

    Consider two objects: a button and an associated command (both Observable).

    A simple property binding could be as follows:

    button.bind( 'isEnabled' ).to( command, 'isEnabled' );
    Copy code

    or even shorter:

    button.bind( 'isEnabled' ).to( command );
    Copy code

    which works in the following way:

    • button.isEnabled instantly equals command.isEnabled,
    • whenever command.isEnabled changes, button.isEnabled will immediately reflect its value.

    Note: To release the binding, use unbind.

    You can also "rename" the property in the binding by specifying the new name in the to() chain:

    button.bind( 'isEnabled' ).to( command, 'isWorking' );
    Copy code

    It is possible to bind more than one property at a time to shorten the code:

    button.bind( 'isEnabled', 'value' ).to( command );
    Copy code

    which corresponds to:

    button.bind( 'isEnabled' ).to( command );
    button.bind( 'value' ).to( command );
    Copy code

    The binding can include more than one observable, combining multiple data sources in a custom callback:

    button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible',
    	( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
    Copy code

    Using a custom callback allows processing the value before passing it to the target property:

    button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
    Copy code

    It is also possible to bind to the same property in an array of observables. To bind a button to multiple commands (also Observables) so that each and every one of them must be enabled for the button to become enabled, use the following code:

    button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled',
    	( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
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    Type parameters

    K

    Parameters

    bindProperty: K

    Observable property that will be bound to other observable(s).

    Returns

    ObservableSingleBindChain<K, AIEditorConfig[ K ]>

    The bind chain with the to() and toMany() methods.

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    decorate( methodName ) → void
    inherited

    Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.

    Read more in the dedicated guide covering the topic of decorating methods with some additional examples.

    Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.

    For example, to cancel the method execution the event can be stopped:

    class Foo extends ObservableMixin() {
    	constructor() {
    		super();
    		this.decorate( 'method' );
    	}
    
    	method() {
    		console.log( 'called!' );
    	}
    }
    
    const foo = new Foo();
    foo.on( 'method', ( evt ) => {
    	evt.stop();
    }, { priority: 'high' } );
    
    foo.method(); // Nothing is logged.
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    Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).

    It is also possible to change the returned value:

    foo.on( 'method', ( evt ) => {
    	evt.return = 'Foo!';
    } );
    
    foo.method(); // -> 'Foo'
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    Finally, it is possible to access and modify the arguments the method is called with:

    method( a, b ) {
    	console.log( `${ a }, ${ b }`  );
    }
    
    // ...
    
    foo.on( 'method', ( evt, args ) => {
    	args[ 0 ] = 3;
    
    	console.log( args[ 1 ] ); // -> 2
    }, { priority: 'high' } );
    
    foo.method( 1, 2 ); // -> '3, 2'
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    Parameters

    methodName: 'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'add' | 'context' | 'get'

    Name of the method to decorate.

    Returns

    void
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    delegate( events ) → EmitterMixinDelegateChain
    inherited

    Delegates selected events to another Emitter. For instance:

    emitterA.delegate( 'eventX' ).to( emitterB );
    emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
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    then eventX is delegated (fired by) emitterB and emitterC along with data:

    emitterA.fire( 'eventX', data );
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    and eventY is delegated (fired by) emitterC along with data:

    emitterA.fire( 'eventY', data );
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    Parameters

    events: Array<string>

    Event names that will be delegated to another emitter.

    Returns

    EmitterMixinDelegateChain
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    destroy() → void
    inherited

    Destroys the plugin.

    Note: This method is optional. A plugin instance does not need to have it defined.

    Returns

    void
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    fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]
    inherited

    Fires an event, executing all callbacks registered for it.

    The first parameter passed to callbacks is an EventInfo object, followed by the optional args provided in the fire() method call.

    Type parameters

    TEvent: extends BaseEvent

    The type describing the event. See BaseEvent.

    Parameters

    eventOrInfo: GetNameOrEventInfo<TEvent>

    The name of the event or EventInfo object if event is delegated.

    args: TEvent[ 'args' ]

    Additional arguments to be passed to the callbacks.

    Returns

    GetEventInfo<TEvent>[ 'return' ]

    By default the method returns undefined. However, the return value can be changed by listeners through modification of the evt.return's property (the event info is the first param of every callback).

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    get( editor, rootName ) → AIEditorConfigSnapshot

    Builds a compact, serializable snapshot of the editor's feature capabilities for the AI agent.

    The returned object is keyed by feature. A key is present only when the feature's plugin is loaded, so the agent can tell at a glance what content the editor is able to produce:

    • For configurable features, the value is that feature's configuration with UI-only options stripped out (toolbars, color pickers, icons, labels, keystrokes, dropdown limits, preview machinery, …), leaving only the options that actually shape the document data.
    • For features that expose no data-relevant configuration, the value is an empty object acting purely as a presence flag.

    Knowing both which features are available and how they are configured (e.g. the allowed heading levels, font sizes or table properties) lets the agent keep its edits within what the editor can represent.

    On top of the features, the snapshot describes the root it was gathered for in the rootType property — what that root can hold and what surrounds it. A snapshot is therefore specific to one root, which matters for editors with more than one.

    Features registered by custom plugins through add() are added on top of the built-in ones. Their names are checked against the built-in keys when they are registered, so they never overwrite a built-in feature.

    Parameters

    editor: Editor

    The editor whose feature configuration is gathered.

    rootName: string

    The name of the root the snapshot is gathered for.

    Returns

    AIEditorConfigSnapshot

    The editor's feature capabilities snapshot.

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    listenTo( emitter, event, callback, options? ) → void
    inherited

    Registers a callback function to be executed when an event is fired in a specific (emitter) object.

    Events can be grouped in namespaces using :. When namespaced event is fired, it additionally fires all callbacks for that namespace.

    // myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ).
    myEmitter.on( 'myGroup', genericCallback );
    myEmitter.on( 'myGroup:myEvent', specificCallback );
    
    // genericCallback is fired.
    myEmitter.fire( 'myGroup' );
    // both genericCallback and specificCallback are fired.
    myEmitter.fire( 'myGroup:myEvent' );
    // genericCallback is fired even though there are no callbacks for "foo".
    myEmitter.fire( 'myGroup:foo' );
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    An event callback can stop the event and set the return value of the fire method.

    Type parameters

    TEvent: extends BaseEvent

    The type describing the event. See BaseEvent.

    Parameters

    emitter: Emitter

    The object that fires the event.

    event: TEvent[ 'name' ]

    The name of the event.

    callback: GetCallback<TEvent>

    The function to be called on event.

    options?: GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
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    off( event, callback ) → void
    inherited

    Stops executing the callback on the given event. Shorthand for this.stopListening( this, event, callback ).

    Parameters

    event: string

    The name of the event.

    callback: Function

    The function to stop being called.

    Returns

    void
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    on( event, callback, options? ) → void
    inherited

    Registers a callback function to be executed when an event is fired.

    Shorthand for this.listenTo( this, event, callback, options ) (it makes the emitter listen on itself).

    Type parameters

    TEvent: extends BaseEvent

    The type descibing the event. See BaseEvent.

    Parameters

    event: TEvent[ 'name' ]

    The name of the event.

    callback: GetCallback<TEvent>

    The function to be called on event.

    options?: GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
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    once( event, callback, options? ) → void
    inherited

    Registers a callback function to be executed on the next time the event is fired only. This is similar to calling on followed by off in the callback.

    Type parameters

    TEvent: extends BaseEvent

    The type descibing the event. See BaseEvent.

    Parameters

    event: TEvent[ 'name' ]

    The name of the event.

    callback: GetCallback<TEvent>

    The function to be called on event.

    options?: GetCallbackOptions<TEvent>

    Additional options.

    Returns

    void
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    set( values ) → void
    inherited

    Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.

    It accepts a single object literal containing key/value pairs with properties to be set.

    This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

    In TypeScript, those properties should be declared in class using declare keyword. In example:

    public declare myProp1: number;
    public declare myProp2: string;
    
    constructor() {
    	this.set( {
    		'myProp1: 2,
    		'myProp2: 'foo'
    	} );
    }
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    Parameters

    values: object & object

    An object with name=>value pairs.

    Returns

    void
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    set( name, value ) → void
    inherited

    Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.

    This method throws the observable-set-cannot-override error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means that foo.set( 'bar', 1 ) may be slightly slower than foo.bar = 1.

    In TypeScript, those properties should be declared in class using declare keyword. In example:

    public declare myProp: number;
    
    constructor() {
    	this.set( 'myProp', 2 );
    }
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    Type parameters

    K

    Parameters

    name: K

    The property's name.

    value: AIEditorConfig[ K ]

    The property's value.

    Returns

    void
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    stopDelegating( event?, emitter? ) → void
    inherited

    Stops delegating events. It can be used at different levels:

    • To stop delegating all events.
    • To stop delegating a specific event to all emitters.
    • To stop delegating a specific event to a specific emitter.

    Parameters

    event?: string

    The name of the event to stop delegating. If omitted, stops it all delegations.

    emitter?: Emitter

    (requires event) The object to stop delegating a particular event to. If omitted, stops delegation of event to all emitters.

    Returns

    void
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    stopListening( emitter?, event?, callback? ) → void
    inherited

    Stops listening for events. It can be used at different levels:

    • To stop listening to a specific callback.
    • To stop listening to a specific event.
    • To stop listening to all events fired by a specific object.
    • To stop listening to all events fired by all objects.

    Parameters

    emitter?: Emitter

    The object to stop listening to. If omitted, stops it for all objects.

    event?: string

    (Requires the emitter) The name of the event to stop listening to. If omitted, stops it for all events from emitter.

    callback?: Function

    (Requires the event) The function to be removed from the call list for the given event.

    Returns

    void
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    unbind( unbindProperties ) → void
    inherited

    Removes the binding created with bind.

    // Removes the binding for the 'a' property.
    A.unbind( 'a' );
    
    // Removes bindings for all properties.
    A.unbind();
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    Parameters

    unbindProperties: Array<'off' | 'set' | 'bind' | 'unbind' | 'decorate' | 'stopListening' | 'on' | 'once' | 'listenTo' | 'fire' | 'delegate' | 'stopDelegating' | 'destroy' | 'add' | 'context' | 'get'>

    Observable properties to be unbound. All the bindings will be released if no properties are provided.

    Returns

    void

Events

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    change:{property}( eventInfo, name, value, oldValue )
    inherited

    Fired when a property changed value.

    observable.set( 'prop', 1 );
    
    observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'prop has changed from 1 to 2'
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    Parameters

    eventInfo: EventInfo

    An object containing information about the fired event.

    name: string

    The property name.

    value: TValue

    The new property value.

    oldValue: TValue

    The previous property value.

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    set:{property}( eventInfo, name, value, oldValue )
    inherited

    Fired when a property value is going to be set but is not set yet (before the change event is fired).

    You can control the final value of the property by using the event's return property.

    observable.set( 'prop', 1 );
    
    observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` );
    	console.log( `Current property value is ${ observable[ propertyName ] }` );
    
    	// Let's override the value.
    	evt.return = 3;
    } );
    
    observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => {
    	console.log( `Value has changed from ${ oldValue } to ${ newValue }` );
    } );
    
    observable.prop = 2; // -> 'Value is going to be changed from 1 to 2'
    					 // -> 'Current property value is 1'
    					 // -> 'Value has changed from 1 to 3'
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    Note: The event is fired even when the new value is the same as the old value.

    Parameters

    eventInfo: EventInfo

    An object containing information about the fired event.

    name: string

    The property name.

    value: TValue

    The new property value.

    oldValue: TValue

    The previous property value.