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guideCode style

CKEditor 5 development environment has ESLint enabled both as a pre-commit hook and on CI. This means that code style issues are detected automatically. Additionally, .editorconfig files are present in every repository to automatically adjust your IDE settings (if it is configured to read them).

Here is a quick summary of these rules.

# General

LF for line endings. Never use CRLF.

The recommended maximum line length is 120 characters. It cannot exceed 140 characters.

# Whitespace

No trailing spaces. Empty lines should not contain any spaces.

Whitespace inside parenthesis and before and after operators:

function foo( a, b, c, d, e ) {
    if ( a > b ) {
        c = ( d + e ) * 2;
    }
}

foo( bar() );

No whitespace for an empty parenthesis:

const a = () => {
    // Statements.
    // ...
};

a();

No whitespace before colon and semicolon:

let a, b;

a( 1, 2, 3 );

for ( const i = 0; i < 100; i++ ) {
    // Statements.
    // ...
}

# Indentation

Indentation with tab, for both code and comments. Never use spaces.

If you want to have the code readable, set the tab to 4 spaces in your IDE.

class Bar {
    a() {
        while ( b in a ) {
            if ( b == c ) {
                // Statements.
                // ...
            }
        }
    }
}

Multiple lines condition. Use one tab for each line:

if (
    some != really.complex &&
    condition || with &&
    ( multiple == lines )
) {
    // Statements.
    // ...
}

while (
    some != really.complex &&
    condition || with &&
    ( multiple == lines )
) {
    // Statements.
    // ...
}

We do our best to avoid complex conditions. As a rule of thumb, we first recommend finding a way to move the complexity out of the condition, for example, to a separate function with early returns for each “sentence” in such a condition.

However, overdoing things is not good as well and sometimes such a condition can be perfectly readable (which is the ultimate goal here).

# Braces

Braces start at the same line as the head statement and end aligned with it:

function a() {
    // Statements.
    // ...
}

if ( a ) {
    // Statements.
    // ...
} else if ( b ) {
    // Statements.
    // ...
} else {
    // Statements.
    // ...
}

try {
    // Statements.
    // ...
} catch ( e ) {
    // Statements.
    // ...
}

# Blank lines

The code should read like a book, so put blank lines between “paragraphs” of code. This is an open and contextual rule, but some recommendations would be to separate the following sections:

  • variable, class and function declarations,
  • if(), for() and similar blocks,
  • steps of an algorithm,
  • return statements,
  • comment sections (comments should be preceded with a blank line, but if they are the “paragraph” themselves, they should also be followed with one),
  • etc.

Example:

class Foo extends Plugin {
    constructor( editor ) {
        super( editor );

        /**
         * Some documentation...
         */
        this.foo = new Foo();

        /**
         * Some documentation...
         */
        this.isBar = false;
    }

    method( bar ) {
        const editor = this.editor;
        const selection = editor.model.document.selection;

        for ( const range of selection.getRanges() ) {
            const position = range.start;

            if ( !position ) {
                return false;
            }

            // At this stage this and this need to happen.
            // We considered doing this differently, but it has its shortcomings.
            // Refer to the tests and issue #3456 to learn more.

            const result = editor.model.checkSomething( position );

            if ( result ) {
                return true;
            }
        }

        return true;
    }

    performAlgorithm() {
        // 1. Do things A and B.
        this.a();
        this.b();

        // 2. Check C.
        if ( c() ) {
            d();
        }

        // 3. Check whether we are fine.
        const areWeFine = 1 || 2 || 3;

        this.check( areWeFine );

        // 4. Finalize.
        this.finalize( areWeFine );

        return areWeFine;
    }
}

# Multi-line statements and calls

Whenever there is a multi-line function call:

  • Put the first parameter in a new line.
  • Put every parameter in a separate line indented by one tab.
  • Put the last closing parenthesis in a new line, at the same indentation level as the beginning of the call.

Examples:

const myObj = new MyClass(
    'Some long parameters',
    'To make this',
    'Multi line'
);

fooBar(
    () => {
        // Statements.
        // ...
    }
);

fooBar(
    new MyClass(
        'Some long parameters',
        'To make this',
        'Multi line'
    )
);

fooBar(
    'A very long string',
    () => {
        // Some kind of a callback.
        // ...
    },
    5,
    new MyClass(
        'It looks well',
        paramA,
        paramB,
        new ShortClass( 2, 3, 5 ),
        'Even when nested'
    )
);

These examples are just showcasing how to structure such function calls. However, it is best to avoid them.

It is generally recommended to avoid having functions that accept more than 3 arguments. Instead, it is better to wrap them in an object so all parameters can be named.

It is also recommended to split such long statements into multiple shorter ones, for example, by extracting some longer parameters to separate variables.

# Strings

Use single quotes:

const a = 'I\'m an example for quotes';

Long strings can be concatenated with plus (+):

const html =
    'Line 1\n' +
    'Line 2\n' +
    'Line 3';

or you can use template strings. The second and third line will be indented in this case:

const html =
    `Line 1
    Line 2
    Line 3`;

Strings of HTML should use indentation for readability:

const html =
    `<p>
        <span>${ a }</span>
    </p>`;

# Comments

  • Comments are always preceded by a blank line.
  • Comments start with a capital first letter and require a period at the end (since they are sentences).
  • There must be a single space at the start of the text, right after the comment token.

Block comments (/** ... */) are used for documentation only. Asterisks are aligned with space:

/**
 * Documentation for the following method.
 *
 * @returns {Object} Something.
 */
someMethod() {
    // Statements.
    // ...
}

All other comments use line comments (//):

// A comment about the following statement.
foo();

// Multiple line comments
// go through several
// line comments as well.

Comments related to tickets or issues should not describe the whole issue fully. A short description should be used instead, together with the ticket number in parenthesis:

// Do this otherwise because of a Safari bug. (#123)
foo();

# Linting

CKEditor 5 development environment uses ESLint and stylelint.

A couple of useful links:

Avoid using automatic code formatters on existing code. It is fine to automatically format code that you are editing, but you should not be changing the formatting of the code that is already written to not pollute your PRs. You should also not rely solely on automatic corrections.

# Visibility levels

Each class property (including methods, symbols, getters, or setters) can be public, protected, or private. The default visibility is public, so you should not document that a property is public – there is no need to do this.

Additional rules apply to private properties:

  • The names of private and protected properties that are exposed in a class prototype (or in any other way) should be prefixed with an underscore.
  • When documenting a private variable that is not added to a class prototype (or exposed in any other way), // comments should be used and using @private is not necessary.
  • A symbol property (like this[ Symbol( 'symbolName' ) ]) should be documented as @property {Type} _symbolName.

Example:

class Foo {
    /**
     * The constructor (public, as its visibility isn't defined).
     */
    constructor() {
        /**
         * Public property.
         */
        this.foo = 1;

        /**
         * Protected property.
         *
         * @protected
         */
        this._bar = 1;

        /**
         * @private
         * @property {Number} _bom
         */
        this[ Symbol( 'bom' ) ] = 1;
    }

    /**
     * @private
     */
    _somePrivateMethod() {}
}

// Some private helper.
//
// @returns {Number}
function doSomething() {
    return 1;
}

# Accessibility

The table below shows the accessibility of properties:

  Class Package Subclass World
@public yes yes yes yes
@protected yes yes yes no
@private yes no no no

(yes – accessible, no – not accessible)

For instance, a protected property is accessible from its own class in which it was defined, from its whole package, and from its subclasses (even if they are not in the same package).

Protected properties and methods are often used for testability. Since tests are located in the same package as the code, they can access these properties.

# Getters

You can use ES6 getters to simplify class API:

class Position {
    // More methods.
    // ...

    get offset() {
        return this.path[ this.path.length - 1 ];
    }
}

A getter should feel like a natural property. There are several recommendations to follow when creating getters:

  • They should be fast.
  • They should not throw.
  • They should not change the object state.
  • They should not return new instances of an object every time (so foo.bar == foo.bar is true). It is OK to create a new instance for the first call and cache it if it is possible.

# Order within class definition

Within the class definition, order the methods and properties as follows:

  1. Constructor.
  2. Getters and setters.
  3. Iterators.
  4. Public instance methods.
  5. Public static methods.
  6. Protected instance methods.
  7. Protected static methods.
  8. Private instance methods.
  9. Private static methods.

The order within each group is left for the implementer.

# Tests

There are some special rules and tips for tests.

# Test organization

  • Always use an outer describe() in a test file. Do not allow any globals, especially hooks (beforeEach(), after(), etc.) outside the outermost describe().

  • The outermost describe() calls should create meaningful groups, so when all tests are run together a failing TC can be identified within the code base. For example:

    describe( 'Editor', () => {
        describe( 'constructor()', () => {
            it( /* ... */ );
        } );
    
        // More test cases.
        // ...
    } );
    

    Using titles like utils is not fine as there are multiple utilities in the entire project. Table utils would be better.

  • Test descriptions (it()) should be written like documentation (what you do and what should happen), for example, “the foo dialog closes when the X button is clicked”. Also, “…case 1”, “…case 2” in test descriptions are not helpful.

  • Avoid test descriptions like “does not crash when two ranges get merged.” Instead, explain what is actually expected to happen. For instance: “leaves 1 range when two ranges get merged.”

  • Most often, using words like “correctly,” “works fine” is a code smell. Think about the requirements – when writing them you do not say that feature X should “work fine.” You document how it should work.

  • Ideally, it should be possible to recreate an algorithm just by reading the test descriptions.

  • Avoid covering multiple cases under one it(). It is OK to have multiple assertions in one test, but not to test, for example, how method foo() works when it is called with 1, then with 2, then 3, etc. There should be a separate test for each case.

  • Every test should clean up after itself, including destroying all editors and removing all elements that have been added.

# Test implementation

  • Avoid using real timeouts. Use fake timers instead when possible. Timeouts make tests really slow.

  • However, do not over-optimize (especially since performance is not a priority in tests). In most cases, it is completely fine (and hence recommended) to create a separate editor for every it().

  • We aim at having 100% coverage of all distinctive scenarios. Covering 100% branches in the code is not the goal here – it is a by-product of covering real scenarios.

    Think about this: when you fix a bug by adding a parameter to an existing function call, you do not affect code coverage (that line was called anyway). However, you had a bug, meaning that your test suite did not cover it. Therefore, a test must be created for that code change.

  • It should be expect( x ).to.equal( y ). NOT: expect( x ).to.be.equal( y ).

  • When using Sinon spies, pay attention to the readability of assertions and failure messages.

    • Use named spies, for example:

      const someCallbackSpy = sinon.spy().named( 'someCallback' );
      const myMethodSpy = sinon.spy( obj, 'myMethod' );
      
    • Use sinon-chai assertions

      expect( myMethodSpy ).to.be.calledOnce
      // expected myMethod to be called once but was called twice
      

# Naming

# JavaScript code names

Variables, functions, namespaces, parameters and all undocumented cases must be named in lowerCamelCase:

let a;
let myLongNamedVariable = true;

function foo() {}

function longNamedFunction( example, longNamedParameter ) {}

Classes must be named in UpperCamelCase:

class MyClass() {}

const a = new MyClass();

Mixins must be named in UpperCamelCase, post-fixed with “Mixin”:

const SomeMixin = {
    method1: /* ... */,
    method2: /* ... */
};

Global namespacing variables must be named in ALLCAPS:

const CKEDITOR_TRANSLATIONS = {};

# Private properties and methods

Private properties and methods are prefixed with an underscore:

CKEDITOR._counter;
something._doInternalTask();

# Methods and functions

Methods and functions are almost always verbs or actions:

// Good
execute();
this.getNextNumber()

// Bad
this.editable();
this.status();

# Properties and variables

Properties and variables are almost always nouns:

const editor = this.editor;
this.name;
this.editable;

Boolean properties and variables are always prefixed by an auxiliary verb:

this.isDirty;
this.hasChildren;
this.canObserve;
this.mustRefresh;

# Buttons, Commands and Plugins

# Buttons

All buttons should follow the verb + noun or the noun convention. Examples:

  • The verb + noun convention:
    • insertTable
    • selectAll
    • uploadImage
  • The noun convention:
    • bold
    • mediaEmbed
    • restrictedEditing

# Commands

As for commands, it is trickier. There are more possible combinations of their names than there are for buttons. Examples:

  • The feature-related convention:
    • noun-based case:
      • codeBlock
      • fontColor
      • shiftEnter
    • verb-based case:
      • indent
      • removeFormat
      • selectAll
  • The feature + sub-feature convention:
    • imageStyle
    • imageTextAlternative
    • tableAlignment

For commands, the noun + verb (or the feature + action) naming conventions should not be used, because it does not sound natural (what do vs. do what). In most cases the proper name should start with the action followed by the feature name:

  • checkTodoList
  • insertTable
  • uploadImage

# Plugins

Plugins should follow the feature or the feature + sub-feature convention. Examples:

  • The feature convention:
    • Bold
    • Paragraph
    • SpecialCharacters
  • The feature + sub-feature convention:
    • ImageResize
    • ListProperties
    • TableClipboard

Plugins must be named in UpperCamelCase.

# Shortcuts

For local variables commonly accepted short versions for long names are fine:

const attr, doc, el, fn, deps, err, id, args, uid, evt, env;

The following are the only short versions accepted for property names:

this.lang;
this.config;
this.id;
this.env;

# Acronyms and proper names

Acronyms and, partially, proper names are naturally written in uppercase. This may stand against code style rules described above – especially when there is a need to include an acronym or a proper name in a variable or class name. In such case, one should follow these rules:

  • Acronyms:
    • All lowercase if at the beginning of the variable name: let domError.
    • Default camel case at the beginning of the class name: class DomError.
    • Default camel case inside the variable or class name: function getDomError().
  • Proper names:
    • All lowercase if at the beginning of the variable: let ckeditorError.
    • Original case if at the beginning of the class name: class CKEditorError.
    • Original case inside the variable or class name: function getCKEditorError().

However, two-letter acronyms and proper names (if originally written uppercase) should be uppercase. For example: getUI, not getUi.

Two most frequently used acronyms which cause problems:

  • DOM – It should be e.g. getDomNode(),
  • HTML – It should be e.g. toHtml().

# CSS classes

CSS class naming pattern is based on BEM methodology and code style. All names are in lowercase with an optional dash (-) between the words.

Top–level building blocks begin with a mandatory ck- prefix:

.ck-dialog
.ck-toolbar
.ck-dropdown-menu

Elements belonging to the block namespace are delimited by double underscore (__):

.ck-dialog__header
.ck-toolbar__group
.ck-dropdown-menu__button-collapser

Modifiers are delimited by a single underscore (_). Key-value modifiers
follow the block-or-element_key_value naming pattern:

/* Block modifier */
.ck-dialog_hidden
/* Element modifier */
.ck-toolbar__group_collapsed
/* Block modifier as key_value  */
.ck-dropdown-menu_theme_some-theme

In HTML:

<div class="ck-reset_all ck-dialog ck-dialog_theme_lark ck-dialog_visible">
    <div class="ck-dialog__top ck-dialog__top_small">
        <h1 class="ck-dialog__top-title">Title of the dialog</h1>
        ...
    </div>
    ...
</div>

# ID attributes

HTML ID attribute naming pattern follows CSS classes naming guidelines. Each ID must begin with the ck- prefix and consist of dash–separated (-) words in lowercase:

<div id="ck">...</div>
<div id="ck-unique-div">...</div>
<div id="ck-a-very-long-unique-identifier">...</div>

# File names

File and directory names must follow a standard that makes their syntax easy to predict:

  • All lowercase.
  • Only alphanumeric characters are accepted.
  • Words are separated by dashes (-) (kebab-case).
    • Code entities are considered single words, so the DataProcessor class is defined in the dataprocessor.js file.
    • However, a test file covering for “mutations in multi-root editors”: mutations-in-multi-root-editors.js.
  • HTML files have the .html extension.

# Examples

  • ckeditor.js
  • tools.js
  • editor.js
  • dataprocessor.js
  • build-all.js and build-min.js
  • test-core-style-system.html

# Standard files

Widely used standard files do not obey the above rules:

  • README.md, LICENSE.md, CONTRIBUTING.md, CHANGES.md
  • .gitignore and all standard “dot-files”
  • node_modules

# CKEditor 5 custom ESLint rules

In addition to the rules provided by ESLint, CKEditor 5 uses a few custom rules described below.

# Importing between packages: ckeditor5-rules/no-relative-imports

While importing modules from the same package, it is allowed to use relative paths, like this:

// Assume we edit a file located in the path: `packages/ckeditor5-engine/src/model/model.js`

import Position from './position';
import insertContent from './utils/insertcontent';

While importing modules from other packages, it is not allowed to use relative paths, and the import must be done using the package name, like this:

👎  Examples of incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-engine/src/model/model.js`

import CKEditorError from '../../../ckeditor5-utils/src/ckeditorerror';

Even if the import statement works locally, it will throw an error when developers install packages from npm.

👍  Examples of correct code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-engine/src/model/model.js`

import { CKEditorError } from '@ckeditor/ckeditor5-utils';

History of the change.

# Description of an error: ckeditor5-rules/ckeditor-error-message

Each time a new error is created, it needs a description to be displayed on the error codes page, like this:

👎  Examples of incorrect code for this rule:

// Missing the error's description.

throw new CKEditorError( 'ckeditor5-example-error', this );

// ESLint shouldn't expect the definition of the error as it is already described.

throw new CKEditorError( 'editor-wrong-element', this );

👍  Examples of correct code for this rule:

// This error occurs for the first time in the project, so it needs to be defined.

/**
 * Description of why the error was thrown and how to fix the code.
 *
 * @error ckeditor5-example-error
 */
throw new CKEditorError( 'ckeditor5-example-error', this );

// This error is already described, so we don't need to provide its documentation.
// We need to disable ESLint for checking the rule.
// It is a good practice to include a note that explains where it is described.

// Documented in core/editor/editor.js
// eslint-disable-next-line ckeditor5-rules/ckeditor-error-message
throw new CKEditorError( 'editor-wrong-element', this );

History of the change.

# DLL Builds: ckeditor5-rules/ckeditor-imports

To make CKEditor 5 plugins compatible with each other, we needed to introduce limitations when importing files from packages.

Packages marked as “Base DLL build” can import between themselves without any restrictions. Names of these packages are specified in the DLL builds guide.

The other CKEditor 5 features (non-DLL) can import “Base DLL” packages using the ckeditor5 package.

When importing modules from the ckeditor5 package, all imports must come from the src/ directory. Other directories are not published on npm, so such imports will not work.

👎  Examples of incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-basic-styles/src/bold.js`

import { Plugin } from '@ckeditor/ckeditor5-core';

// The import uses the `ckeditor5` package, but the specified path does not exist when installing the package from npm.

import { Plugin } from 'ckeditor5/packages/ckeditor5-core';

👍  Examples of correct code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-basic-styles/src/bold.js`

import { Plugin } from 'ckeditor5/src/core';

Also, non-DLL packages should not import between non-DLL packages to avoid code duplications when building DLL builds.

👎  Examples of incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-link/src/linkimage.js`

import { createImageViewElement } from '@ckeditor/ckeditor5-image'

To use the createImageViewElement() function, consider implementing a utility plugin that will expose the required function in the ckeditor5-image package.

When importing a DLL package from another DLL package, an import statement must use the full name of the imported package instead of using the ckeditor5 notation.

👎  Examples of incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-widget/src/widget.js`

import { Plugin } from 'ckeditor5/src/core';

👍  Examples of correct code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-widget/src/widget.js`

import { Plugin } from '@ckeditor/ckeditor5-core';

History of changes:

# Cross package imports: ckeditor5-rules/no-cross-package-imports

It is allowed to import modules from other packages:

import { toArray } from 'ckeditor5/src/utils';

However, some packages cannot import modules from CKEditor 5 as it could lead to code duplication and errors in runtime. Hence, the rule disables this kind of import.

Currently, it applies to the @ckeditor/ckeditor5-watchdog package.

👎  Examples of an incorrect code for this rule:

// Assume we edit a file located in the `packages/ckeditor5-watchdog/` directory.

import { toArray } from 'ckeditor5/src/utils';
import { toArray } from '@ckeditor/ckeditor5-utils';

History of the change.

# Importing modules in debug comments: ckeditor5-rules/use-require-for-debug-mode-imports

The debug mode allows importing additional modules for testing purposes. Unfortunately, the debug comment is not removed, so webpack reports the following error.

Module parse failed: 'import' and 'export' may only appear at the top level (15204:20)
File was processed with these loaders:
 * ./node_modules/@ckeditor/ckeditor5-dev-tests/lib/utils/ck-debug-loader.js
You may need an additional loader to handle the result of these loaders.
|  */
|
> /* @if CK_DEBUG */  import { CKEditorError } from 'ckeditor5/src/utils';
|
| /**

Modules need to be imported with a require() function.

To create a code executed only in the debug mode, follow the description of the --debug flag in the testing environment guide.

👎  Examples of incorrect code for this rule:

// @if CK_DEBUG // import defaultExport from 'module-name';
// @if CK_DEBUG // import * as name from 'module-name';
// @if CK_DEBUG // import { testFunction } from 'module-name';
// @if CK_DEBUG // import { default as alias } from 'module-name';
// @if CK_DEBUG // import { exported as alias } from 'module-name';
// @if CK_DEBUG // import 'module-name';

👍  Examples of correct code for this rule:

// @if CK_DEBUG // const defaultExport = require( 'module-name' ).default;
// @if CK_DEBUG // const name = require( 'module-name' );
// @if CK_DEBUG // const { testFunction } = require( 'module-name' );
// @if CK_DEBUG // const alias = require( 'module-name' ).default;
// @if CK_DEBUG // const { exported: alias } = require( 'module-name' );
// @if CK_DEBUG // require( 'module-name' );

History of the change.

# Non-public members marked as @internal : ckeditor5-rules/non-public-members-as-internal

This rule should only be used on .ts files.

To remove non-public members from type definitions, use the @internal tag in the member’s JSDoc.

Then you can use the "stripInternal": true option in tsconfig.json to remove them from declaration types.

👎  Examples of incorrect code for this rule:

class ClassWithSecrets {
    private _shouldNotBeEmitted: string;
}

👍  Examples of correct code for this rule:

class ClassWithSecrets {
    /**
     * @internal
     */
    private _shouldNotBeEmitted: string;
}

# Importing a predefined build: ckeditor5-rules/no-build-extensions

This rule only applies to code snippets from the documentation.

While importing a predefined build, only this build is allowed to be imported, like this:

// Assume we edit a file located in the path: `packages/ckeditor5-alignment/docs/_snippets/features/text-alignment.js`.

import ClassicEditor from '@ckeditor/ckeditor5-build-classic';

Importing anything from the src directory to extend a CKEditor 5 build is not allowed. Other directories from a predefined build are not published on npm, so such imports will not work.

👎  Examples of an incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-alignment/docs/_snippets/features/text-alignment.js`.

import ClassicEditor from '@ckeditor/ckeditor5-build-classic/src/ckeditor';
// Assume we edit a file located in the path: `docs/_snippets/features/placeholder.js`.

import ClassicEditor from '@ckeditor/ckeditor5-build-classic/src/ckeditor';

History of the change.

# Declaring module augmentation for the core package: ckeditor5-rules/allow-declare-module-only-in-augmentation-file

This rule should only be used on .ts files.

The main entry points (index.ts files) in most modules have a side effect import import './augmentation' which uses module augmentation to populate the editor types with information about available plugins, configurations and commands.

This rule forces all declare module '@ckeditor/ckeditor5-core' to be defined in this augmentation.ts file.

# Importing from modules: ckeditor5-rules/allow-imports-only-from-main-package-entry-point

This rule should only be used on .ts files.

As explained in the description of the allow-declare-module-only-in-augmentation-file rule, information about available plugins, configuration and commands is only available in the editor types when data from modules is imported from the main entry point.

This rule forces all imports from @ckeditor/* packages to be done through the main entry point.

👎  Example of an incorrect code for this rule:

// Importing from the `/src/` folder is not allowed.
import Table from '@ckeditor/ckeditor5-table/src/table';

👍  Examples of correct code for this rule:

// ✔️ Importing from the main entry point is allowed.
import { Table } from '@ckeditor/ckeditor5-table';

# Require as const: ckeditor5-rules/require-as-const-returns-in-methods

This rule should only be used on .ts files.

In TypeScript, the types inferred from some values are simplified. For example, the type of const test = [1, 2, 3]; is number[], but in some cases a more specific type may be needed. Using as const can help with this. For example, the type of const test1 = [1, 2, 3] as const; is readonly [1, 2, 3].

The require-as-const-returns-in-methods rule requires some methods that depend on the exact type of returned data (for example, 'delete' literal string instead of the generic string in the pluginName method, or readonly [typeof Table] instead of [] in the requires method) to have all return statements with as const.

👎  Examples of an incorrect code for this rule:

export default class Delete extends Plugin {
    public static get pluginName(): string {
        return 'Delete';
    }
}
export default class Delete extends Plugin {
    public static get pluginName(): 'Delete' {
        return 'Delete';
    }
}

👍  Examples of correct code for this rule:

export default class Delete extends Plugin {
    public static get pluginName() {
        return 'Delete' as const;
    }
}

# Imports within a package: ckeditor5-rules/no-scoped-imports-within-package

All imports defined in every package, that point to a file from the same package, must be relative. You cannot use the scoped imports, if the target file is located in the same package as the import declaration. The resolved scoped import points to the package inside the node_modules, but not to the current working directory, and the source code in these two places may differ from each other.

👎  Examples of incorrect code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-alignment/src/alignment.ts`.

// Both imports are incorrect.
import { AlignmentEditing } from '@ckeditor/ckeditor5-alignment';
import AlignmentEditing from '@ckeditor/ckeditor5-alignment/src/alignmentediting';

👍  Examples of correct code for this rule:

// Assume we edit a file located in the path: `packages/ckeditor5-alignment/src/alignment.ts`.

import AlignmentEditing from './alignmentediting';

History of the change.

# Mandatory file extensions in imports: ckeditor5-rules/require-file-extensions-in-imports

As required by the ECMAScript (ESM) standard, all imports must include a file extension. If the import does not include it, this rule will try to automatically detect the correct file extension. In two cases this is impossible:

  • The imported file has an extension different from .ts, .js, or .json.
  • The imported file does not exist in the file system.

The second case is common in the documentation, because its pieces are in different directories and repositories. These pieces are merged during the build step, but before that, the imports are technically invalid.

In such cases, you must add the file extension manually. Imports with file extensions are not validated.

# Importing SVG files from other packages: ckeditor5-rules/no-cross-package-svg-imports

To ensure that all SVG icons are properly converted to JavaScript strings at build time, all icons must be imported either from the package’s own theme folder or as a JavaScript object from another package. Importing from another package’s theme folder is not allowed.

👎 Example of incorrect SVG import:

import CheckIcon from '@ckeditor/ckeditor5-core/theme/icons/check.svg';

👍 Examples of correct SVG imports:

import CheckIcon from './../theme/icons/check.svg';
import { icons } from '@ckeditor/ckeditor5-core';