InlineEditor (editor-inline)
@ckeditor/ckeditor5-editor-inline/src/inlineeditor
The inline editor implementation. It uses an inline editable and a floating toolbar. See the demo.
In order to create a inline editor instance, use the static
InlineEditor.create()
method.
Inline editor and inline build
The inline editor can be used directly from source (if you installed the
@ckeditor/ckeditor5-editor-inline
package)
but it is also available in the inline build.
Builds are ready-to-use editors with plugins bundled in. When using the editor from
source you need to take care of loading all plugins by yourself
(through the config.plugins
option).
Using the editor from source gives much better flexibility and allows easier customization.
Read more about initializing the editor from source or as a build in
InlineEditor.create()
.
Filtering
Properties
-
commands : CommandCollection
readonly inherited
Commands registered to the editor.
Use the shorthand
editor.execute()
method to execute commands:// Execute the bold command: editor.execute( 'bold' ); // Check the state of the bold command: editor.commands.get( 'bold' ).value;
-
Holds all configurations specific to this editor instance.
editor.config.get( 'image.toolbar' ); // -> [ 'imageStyle:full', 'imageStyle:side', '|', 'imageTextAlternative' ]
-
conversion : Conversion
readonly inherited
Conversion manager through which you can register model to view and view to model converters.
See
Conversion
's documentation to learn how to add converters. -
data : DataController
readonly inherited
The data controller. Used e.g. for setting and retrieving editor data.
-
editing : EditingController
readonly inherited
The editing controller. Controls user input and rendering the content for editing.
-
element : HTMLElement | null
readonly
The main (outermost) DOM element of the editor UI.
For example, in
ClassicEditor
it is a<div>
which wraps the editable element and the toolbar. InInlineEditor
it is the editable element itself (as there is no other wrapper). However, inDecoupledEditor
it is set tonull
because this editor does not come with a single "main" HTML element (its editable element and toolbar are separate).This property can be understood as a shorthand for retrieving the element that a specific editor integration considers to be its main DOM element. There are always other ways to access these elements, too (e.g. via
editor.ui
). -
isReadOnly : Boolean
inherited observable
Defines whether this editor is in read-only mode.
In read-only mode the editor commands are disabled so it is not possible to modify the document by using them. Also, the editable element(s) become non-editable.
In order to make the editor read-only, you can set this value directly:
editor.isReadOnly = true;
-
keystrokes : EditingKeystrokeHandler
readonly inherited
Instance of the
EditingKeystrokeHandler
.It allows setting simple keystrokes:
// Execute the bold command on Ctrl+E: editor.keystrokes.set( 'Ctrl+E', 'bold' ); // Execute your own callback: editor.keystrokes.set( 'Ctrl+E', ( data, cancel ) => { console.log( data.keyCode ); // Prevent default (native) action and stop the underlying keydown event // so no other editor feature will interfere. cancel(); } );
Note: Certain, typing oriented keystrokes (like Backspace or Enter) are handled by low level mechanism and trying to listen to them via the keystroke handler will not work reliably. To handle those specific keystrokes see the events fired by the editing view document (
editor.editing.view.document
). -
-
The editor's model.
The central point of the editor's abstract data model.
-
plugins : PluginCollection
readonly inherited
The plugins loaded and in use by this editor instance.
editor.plugins.get( 'Clipboard' ); // -> instance of the Clipboard plugin.
-
state : 'initializing' | 'ready' | 'destroyed'
inherited observable
Indicates the editor life-cycle state.
The editor is in one of the following states:
initializing
- during the editor initialization (beforeEditor.create()
) finished its job,ready
- after the promise returned by theEditor.create()
method is resolved,destroyed
- once theeditor.destroy()
method was called.
-
The editor UI instance.
Static properties
-
builtinPlugins : Array.<Function>
inherited static
An array of plugins built into this editor class. It is used in CKEditor 5 builds to provide a list of plugins which are later automatically initialized during the editor initialization.
They will be automatically initialized by the editor, unless listed in
config.removePlugins
and unlessconfig.plugins
is passed.// Build some plugins into the editor class first. ClassicEditor.builtinPlugins = [ FooPlugin, BarPlugin ]; // Normally, you need to define config.plugins, but since ClassicEditor.builtinPlugins was // defined, now you can call create() without any configuration. ClassicEditor .create( sourceElement ) .then( editor => { editor.plugins.get( FooPlugin ); // -> instance of the Foo plugin editor.plugins.get( BarPlugin ); // -> instance of the Bar plugin } ); ClassicEditor .create( sourceElement, { // Don't initialize this plugins (note: it's defined by a string): removePlugins: [ 'Foo' ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> undefined editor.config.get( BarPlugin ); // -> instance of the Bar plugin } ); ClassicEditor .create( sourceElement, { // Load only this plugin. Can also be define by a string if // this plugin was built into the editor class. plugins: [ FooPlugin ] } ) .then( editor => { editor.plugins.get( FooPlugin ); // -> instance of the Foo plugin editor.config.get( BarPlugin ); // -> undefined } );
See also
defaultConfig
. -
defaultConfig : Object
inherited static
The default config which is built into the editor class. It is used in CKEditor 5 builds to provide the default config options which are later used during editor initialization.
ClassicEditor.defaultConfig = { foo: 1, bar: 2 }; ClassicEditor .create( sourceElement ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 2 } ); // The default options can be overridden by the config passed to create(). ClassicEditor .create( sourceElement, { bar: 3 } ) .then( editor => { editor.config.get( 'foo' ); // -> 1 editor.config.get( 'bar' ); // -> 3 } );
See also
builtinPlugins
.
Methods
-
constructor( sourceElementOrData, config )
protected
Creates an instance of the inline editor.
Note: Do not use the constructor to create editor instances. Use the static
InlineEditor.create()
method instead.Parameters
sourceElementOrData : HTMLElement | String
The DOM element that will be the source for the created editor (on which the editor will be initialized) or initial data for the editor. For more information see
InlineEditor.create()
.config : EditorConfig
The editor configuration.
-
bind( bindProperties ) → Object
inherited
Binds obvervable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Let's consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Parameters
bindProperties : String
Observable properties that will be bound to another observable(s).
Returns
Object
The bind chain with the
to()
andtoMany()
methods.
-
decorate( methodName )
inherited
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo { constructor() { this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : String
Name of the method to decorate.
-
delegate( events ) → EmitterMixinDelegateChain
inherited
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : String
Event names that will be delegated to another emitter.
Returns
-
destroy() → Promise
Destroys the editor instance, releasing all resources used by it.
Updates the original editor element with the data.
Returns
Promise
-
execute( commandName, [ ...commandParams ] )
inherited
Executes specified command with given parameters.
Shorthand for:
editor.commands.get( commandName ).execute( ... );
Parameters
commandName : String
Name of command to execute.
[ ...commandParams ] : *
Command parameters.
-
fire( eventOrInfo, [ args ] ) → *
inherited
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Parameters
eventOrInfo : String | EventInfo
The name of the event or
EventInfo
object if event is delegated.[ args ] : *
Additional arguments to be passed to the callbacks.
Returns
*
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
getData() → String
Gets the data from the editor.
editor.getData(); // -> '<p>This is editor!</p>'
By default the editor outputs HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
Note: Not only is the format of the data configurable, but the type of the
getData()
's return value does not have to be a string either. You can e.g. return an object or a DOMDocumentFragment
if you consider this the right format for you.Returns
String
Output data.
-
initPlugins() → Promise
inherited
Loads and initializes plugins specified in the config.
Returns
Promise
A promise which resolves once the initialization is completed.
-
listenTo( emitter, event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Parameters
emitter : Emitter
The object that fires the event.
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
off( event, callback )
inherited
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : String
The name of the event.
callback : function
The function to stop being called.
-
on( event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
once( event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
set( name, [ value ] )
inherited
Creates and sets the value of an observable property of this object. Such an property becomes a part of the state and is be observable.
It accepts also a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already have a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.Parameters
name : String | Object
The property's name or object with
name=>value
pairs.[ value ] : *
The property's value (if
name
was passed in the first parameter).
-
setData( data )
Sets the data in the editor.
editor.setData( '<p>This is editor!</p>' );
By default the editor accepts HTML. This can be controlled by injecting a different data processor. See the Markdown output guide for more details.
Note: Not only is the format of the data configurable, but the type of the
setData()
's parameter does not have to be a string either. You can e.g. accept an object or a DOMDocumentFragment
if you consider this the right format for you.Parameters
data : String
Input data.
-
stopDelegating( [ event ], [ emitter ] )
inherited
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : String
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
-
stopListening( [ emitter ], [ event ], [ callback ] )
inherited
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : String
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
-
t()
inherited
Shorthand for
t
.Related:
-
unbind( [ unbindProperties ] )
inherited
Removes the binding created with
bind
.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();
Parameters
[ unbindProperties ] : String
Observable properties to be unbound. All the bindings will be released if no properties provided.
-
Updates the editor source element's content with the data.
Static methods
-
create( sourceElementOrData, config ) → Promise
static
Creates an inline editor instance.
Creating an instance when using a CKEditor build:
InlineEditor .create( document.querySelector( '#editor' ) ) .then( editor => { console.log( 'Editor was initialized', editor ); } ) .catch( err => { console.error( err.stack ); } );
Creating an instance when using CKEditor from source (make sure to specify the list of plugins to load and the toolbar):
import InlineEditor from '@ckeditor/ckeditor5-editor-inline/src/inlineeditor'; import Essentials from '@ckeditor/ckeditor5-essentials/src/essentials'; import Bold from '@ckeditor/ckeditor5-basic-styles/src/bold'; import Italic from '@ckeditor/ckeditor5-basic-styles/src/italic'; import ... InlineEditor .create( document.querySelector( '#editor' ), { plugins: [ Essentials, Bold, Italic, ... ], toolbar: [ 'bold', 'italic', ... ] } ) .then( editor => { console.log( 'Editor was initialized', editor ); } ) .catch( err => { console.error( err.stack ); } );
Creating an instance when using the initial data instead of a DOM element:
import InlineEditor from '@ckeditor/ckeditor5-editor-inline/src/inlineeditor'; import Essentials from '@ckeditor/ckeditor5-essentials/src/essentials'; import Bold from '@ckeditor/ckeditor5-basic-styles/src/bold'; import Italic from '@ckeditor/ckeditor5-basic-styles/src/italic'; import ... InlineEditor .create( '<p>Hello world!</p>' ) .then( editor => { console.log( 'Editor was initialized', editor ); // Initial data was provided so `editor.element` needs to be added manually to the DOM. document.body.appendChild( editor.element ); } ) .catch( err => { console.error( err.stack ); } );
Parameters
sourceElementOrData : HTMLElement | String
The DOM element that will be the source for the created editor (on which the editor will be initialized) or the initial data for the editor.
If a source element is passed, then its contents will be automatically loaded to the editor on startup and the element itself will be used as the editor's editable element.
If data is provided, then
editor.element
will be created automatically and needs to be added to the DOM manually.config : EditorConfig
The editor configuration.
Returns
Promise
A promise resolved once the editor is ready. The promise returns the created
InlineEditor
instance.
Events
-
change:isReadOnly( eventInfo, name, value, oldValue )
inherited
Fired when the
isReadOnly
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
Name of the changed property (
isReadOnly
).value : Boolean
New value of the
isReadOnly
property with given key ornull
, if operation should remove property.oldValue : Boolean
Old value of the
isReadOnly
property with given key ornull
, if property was not set before.
-
change:state( eventInfo, name, value, oldValue )
inherited
Fired when the
state
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
Name of the changed property (
state
).value : 'initializing' | 'ready' | 'destroyed'
New value of the
state
property with given key ornull
, if operation should remove property.oldValue : 'initializing' | 'ready' | 'destroyed'
Old value of the
state
property with given key ornull
, if property was not set before.
-
change:{property}( eventInfo, name, value, oldValue )
inherited
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.
-
dataReady( eventInfo )
inherited
Fired when the data loaded to the editor is ready. If a specific editor doesn't load any data initially, this event will be fired right before
event-ready
.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
destroy( eventInfo )
inherited
Fired when this editor instance is destroyed. The editor at this point is not usable and this event should be used to perform the clean-up in any plugin.
See also the
editor.state
property.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
pluginsReady( eventInfo )
inherited
Fired after plugins are initialized.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
ready( eventInfo )
inherited
Note: This event is most useful for plugin developers. When integrating the editor with your website or application you do not have to listen to
editor#ready
because when the promise returned by the staticEditor.create()
event is resolved, the editor is already ready. In fact, since the first moment when the editor instance is available to you is insidethen()
's callback, you cannot even add a listener to theeditor#ready
event.See also the
editor.state
property.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
set:{property}( eventInfo, name, value, oldValue )
inherited
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: Event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.
-
uiReady( eventInfo )
Fired when the editor UI is ready.
Fired after
event-pluginsReady
and beforeevent-dataReady
.Parameters
eventInfo : EventInfo
An object containing information about the fired event.