Undo (undo)
@ckeditor/ckeditor5-undo/src/undo
The undo feature.
This is a "glue" plugin which loads the undo editing feature and undo UI feature.
Below is the explanation of the undo mechanism working together with History:
Whenever a operation is applied to the
document, it is saved to History
as is.
The batch that owns that operation is also saved, in
UndoCommand
, together with the selection that was present in the document before the
operation was applied. A batch is saved instead of the operation because changes are undone batch-by-batch, not operation-by-operation
and a batch is seen as one undo step.
After some changes happen to the document, the History
and UndoCommand
stack can be represented as follows:
History Undo stack
============== ==================================
[operation A1] [batch A]
[operation B1] [batch B]
[operation B2] [batch C]
[operation C1]
[operation C2]
[operation B3]
[operation C3]
Where operations starting with the same letter are from same batch.
Undoing a batch means that a set of operations which will reverse the effects of that batch needs to be generated.
For example, if a batch added several letters, undoing the batch should remove them. It is important to apply undoing
operations in the reversed order, so if a batch has operation X
, Y
, Z
, reversed operations Zr
, Yr
and Xr
need to be applied. Otherwise reversed operation Xr
would operate on a wrong document state, because operation X
does not know that operations Y
and Z
happened.
After operations from an undone batch got reversed,
one needs to make sure if they are ready to be applied. In the scenario above, operation C3
is the last operation and C3r
bases on up-to-date document state, so it can be applied to the document.
History Undo stack
================= ==================================
[ operation A1 ] [ batch A ]
[ operation B1 ] [ batch B ]
[ operation B2 ] [ processing undoing batch C ]
[ operation C1 ]
[ operation C2 ]
[ operation B3 ]
[ operation C3 ]
[ operation C3r ]
Next is operation C2
, reversed to C2r
. C2r
bases on C2
, so it bases on the wrong document state. It needs to be
transformed by operations from history that happened after it, so it "knows" about them. Let us assume that C2' = C2r * B3 * C3 * C3r
,
where *
means "transformed by". Rest of operations from that batch are processed in the same fashion.
History Undo stack Redo stack
================= ================================== ==================================
[ operation A1 ] [ batch A ] [ batch Cr ]
[ operation B1 ] [ batch B ]
[ operation B2 ]
[ operation C1 ]
[ operation C2 ]
[ operation B3 ]
[ operation C3 ]
[ operation C3r ]
[ operation C2' ]
[ operation C1' ]
Selective undo works on the same basis, however, instead of undoing the last batch in the undo stack, any batch can be undone.
The same algorithm applies: operations from a batch (i.e. A1
) are reversed and then transformed by operations stored in history.
Redo also is very similar to undo. It has its own stack that is filled with undoing (reversed batches). Operations from batch that is re-done are reversed-back, transformed in proper order and applied to the document.
History Undo stack Redo stack
================= ================================== ==================================
[ operation A1 ] [ batch A ]
[ operation B1 ] [ batch B ]
[ operation B2 ] [ batch Crr ]
[ operation C1 ]
[ operation C2 ]
[ operation B3 ]
[ operation C3 ]
[ operation C3r ]
[ operation C2' ]
[ operation C1' ]
[ operation C1'r]
[ operation C2'r]
[ operation C3rr]
Filtering
Properties
-
The editor instance.
Note that most editors implement the
EditorWithUI
interface in addition to the baseEditor
interface. However, editors with an external UI (i.e. Bootstrap-based) or a headless editor may not implement theEditorWithUI
interface.Because of above, to make plugins more universal, it is recommended to split features into:
- The "editing" part that only uses the
Editor
interface. - The "UI" part that uses both the
Editor
interface and theEditorWithUI
interface.
- The "editing" part that only uses the
Static properties
-
pluginName : String | undefined
readonly inherited static
An optional name of the plugin. If set, the plugin will be available in
get
by its name and its constructor. If not, then only by its constructor.The name should reflect the constructor name.
To keep the plugin class definition tight it is recommended to define this property as a static getter:
export default class ImageCaption { static get pluginName() { return 'ImageCaption'; } }
Note: The native
Function.name
property could not be used to keep the plugin name because it will be mangled during code minification.Naming a plugin is necessary to enable removing it through the
config.removePlugins
option. -
requires : Array.<Function> | undefined
readonly inherited static
An array of plugins required by this plugin.
To keep the plugin class definition tight it is recommended to define this property as a static getter:
import Image from './image.js'; export default class ImageCaption { static get requires() { return [ Image ]; } }
Methods
-
constructor( editor )
inherited
Creates a new plugin instance. This is the first step of the plugin initialization. See also
init
andafterInit
.A plugin is always instantiated after its dependencies and the
init
andafterInit
methods are called in the same order.Usually, you will want to put your plugin's initialization code in the
init
method. The constructor can be understood as "before init" and used in special cases, just likeafterInit
serves the special "after init" scenarios (e.g.the code which depends on other plugins, but which does not explicitly require them).Parameters
editor : Editor
-
afterInit() → null | Promise
inherited
The third (and last) stage of plugin initialization. See also
constructor
andinit
.Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
-
bind( bindProperties ) → Object
inherited
Binds observable properties to another objects implementing
Observable
interface (likeModel
).Once bound, the observable will immediately share the current state of properties of the observable it is bound to and react to the changes to these properties in the future.
Note: To release the binding use
unbind
.Using
bind().to()
chain:A.bind( 'a' ).to( B ); A.bind( 'a' ).to( B, 'b' ); A.bind( 'a', 'b' ).to( B, 'c', 'd' ); A.bind( 'a' ).to( B, 'b', C, 'd', ( b, d ) => b + d );
It is also possible to bind to the same property in a observables collection using
bind().toMany()
chain:A.bind( 'a' ).toMany( [ B, C, D ], 'x', ( a, b, c ) => a + b + c ); A.bind( 'a' ).toMany( [ B, C, D ], 'x', ( ...x ) => x.every( x => x ) );
Parameters
bindProperties : String
Observable properties that will be bound to another observable(s).
Returns
Object
The bind chain with the
to()
andtoMany()
methods.
-
decorate( methodName )
inherited
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
This is a very simplified method decoration. Itself it doesn't change the behavior of a method (expect adding the event), but it allows to modify it later on by listening to the method's event.
For example, in order to cancel the method execution one can stop the event:
class Foo { constructor() { this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: we used a high priority listener here to execute this callback before the one which calls the original method (which used the default priority).
It's also possible to change the return value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it's possible to access and modify the parameters:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : String
Name of the method to decorate.
-
delegate( events ) → EmitterMixinDelegateChain
inherited
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : String
Event names that will be delegated to another emitter.
Returns
-
destroy() → null | Promise
inherited
Destroys the plugin.
Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
-
fire( eventOrInfo, [ args ] ) → *
inherited
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Parameters
eventOrInfo : String | EventInfo
The name of the event or
EventInfo
object if event is delegated.[ args ] : *
Additional arguments to be passed to the callbacks.
Returns
*
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
init() → null | Promise
inherited
The second stage (after plugin
constructor
) of plugin initialization. Unlike the plugin constructor this method can be asynchronous.A plugin's
init()
method is called after its dependencies are initialized, so in the same order as constructors of these plugins.Note: This method is optional. A plugin instance does not need to have it defined.
Returns
null | Promise
-
listenTo( emitter, event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Parameters
emitter : Emitter
The object that fires the event.
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
off( event, callback )
inherited
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : String
The name of the event.
callback : function
The function to stop being called.
-
on( event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
once( event, callback, [ options ] = { [options.priority] } )
inherited
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Parameters
event : String
The name of the event.
callback : function
The function to be called on event.
[ options ] : Object
Additional options.
Properties[ options.priority ] : PriorityString | Number
The priority of this event callback. The higher the priority value the sooner the callback will be fired. Events having the same priority are called in the order they were added.
Defaults to
'normal'
Defaults to
{}
-
set( name, [ value ] )
inherited
Creates and sets the value of an observable property of this object. Such an property becomes a part of the state and is be observable.
It accepts also a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already have a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.Parameters
name : String | Object
The property's name or object with
name=>value
pairs.[ value ] : *
The property's value (if
name
was passed in the first parameter).
-
stopDelegating( [ event ], [ emitter ] )
inherited
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : String
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
-
stopListening( [ emitter ], [ event ], [ callback ] )
inherited
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : String
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
-
unbind( [ unbindProperties ] )
inherited
Removes the binding created with
bind
.A.unbind( 'a' ); A.unbind();
Parameters
[ unbindProperties ] : String
Observable properties to be unbound. All the bindings will be released if no properties provided.
Events
-
change:{property}( eventInfo, name, value, oldValue )
inherited
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.
-
set:{property}( eventInfo, name, value, oldValue )
inherited
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: Event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : String
The property name.
value : *
The new property value.
oldValue : *
The previous property value.